Empyrean Whispers: A Lore-Friendly Way to Advise Newbies

Empyrean Whispers: A Lore-Friendly Way to Advise Newbies https://forum.arcaneodyssey.dev/uploads/default/original/4X/3/0/9/3095ef2a380e362b5b8b15630302f28b082c2fe6.jpeg
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Introduction

Newbies are kind of uninformed. I don’t want this game to end up like Terraria where you need to consult a wiki for every little thing. My solution: the gods giving the player advice from their scattered existence.

Empyrean Whispers

My proposal is this: implement interactable NPCs on story islands who inform you of game mechanics. They would appear not as humanoids, but as light cones streaming down onto locations, with gold wind particles inside them.


Figure 1: an Empyrean Whisper

They should be findable at around the following locations, with the following topics:

Frostmill Island: Spirit Weapons
Cirrus Island: Skill Scrolls
Sailors’ Lodge: Sealed Chests
Rubica: Treasure Charts
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Figure 2: The Dialogue of the Frostmill Island Empyrean Whisper

Conclusion

I made this suggestion to make information more immediately available to new players, especially on things with little ingame elaboration on their obtainment, such as Spirit Weapons.

If this is not added, I ask Vetex to at least add the guide book. This is my attempt at a non-immersion-breaking way of teaching new players how to find rare things.

Thank you for reading my suggestion.

39 Likes

i love you fartman1314

make sure to vote the suggestion…

also if you have any good ideas i can edit them into the suggestion

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Well, it’s not exactly how I want the Spirit Weapon shortage newbies will have solved, but it’s probably the best we got. I’d hope for the chief of Redwake and Mayor Owin to give the player two extra Spirit Weapons when their parts of the story are done, but it’s looking like Mini Bosses and Island Exploration or bust.

2 Likes

Make some of the gods more obviously distinct if they are talking about their domains, like hecate would give magic related whispers and poseidon sailing related ones

LOOOOOOOOOOOOOOORRRRRRRRRRRREEEEEEE
(cs)

couldn’t we do this but with interactable npcs and maybe some quest givers

i was thinking something like that, like blue rising “Pelagic Whispers” for Poseidon

i feel like this is cool but wouldnt an ingame wiki be like 5x more useful and easier to use

depends on what you mean by ingame wiki, as a general term feels immersion-breaking to just have all that knowledge available from the start

2 Likes

Creative. Practical. And cool.

Take my vote.

Nah having to read a whole rulebook before being able to get anywhere doesn’t sound fun, this way people can learn while following the flow of the game.

the thing with an ingame wiki is that you can also make it so that you unlock entries as you find out what they are or progress. you could style it like an encyclopedia ingame and i think it would make more sense than hearing whispers from the gods

the guidebook feature could mesh in with this, where you read a whisper then the entry gets unlocked

erm yes please :bangbang:
ill finally not get dumb stupid low levels running up to me at sailors lodge and asking how i got those cool effects on my weapon and what the hell ash magic is

i think it would be kind of immersion breaking to hear whispers from the gods so early in the game, especially since you’re a kind of nobody. for the four examples you mention:

  1. the stat builds could just be explained in an infobox on the stat page, opened by clicking a [?] or something next to the stat names.
  2. these could be explained in an infobox on the spell creation page, maybe if you scroll down to try to find more spells, past aura.
  3. these could just be explained by any old shipwright you come across, like cargo. that might already be the case actually
  4. treasure charts are just kind of confusing on their own already, and could do with a revamp on their directions. i don’t know how much an infobox would help with that

This reminds me of Legend Of Zelda: Phantom Hourglass/Spirit Tracks’ skeletons with spirits that appear when you go nearby that tell you useful stuff, I like it.

The main reason why this is a good thing, in my opinion, is that players are much more likely to read and pay attention to the special weird light in a small area than to some old boring npc or infobox

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the second part of your comment was part of my motivation, weird ass yellow light as opposed to random old dude

Morden literally says we are special and were a mage

we were captured and experimented on by a secret organization