Empyrean Whispers: A Lore-Friendly Way to Advise Newbieshttps://forum.arcaneodyssey.dev/uploads/default/original/4X/3/0/9/3095ef2a380e362b5b8b15630302f28b082c2fe6.jpeg
I’d like to try to change the wording of figure 2 to be a bit more… idk what to say it but here’s my attempt at it (writing it so that the gods aren’t as directly and bluntly talking to you):
“That Necklace you have… Great power resonates from within it. Few similar things exist… We created them, long, long ago. They’re all wielded by great champions now, or hidden in the most cryptic of places…”
yeah, but hearing voices of gods especially in this manner, where the whispers really jut out from the environment in an unusual way? the amount of clutter it could introduce to the areas additionally wouldn’t help the dollhouse scale the game currently feels like it’s on.
there’s probably a lot better of a way to go about introducing these mechanics, i think
Hecates shown the gods can kind of just be omnipresent, guiding the “strongest will of all legacies” seems like a valid use of their time. Besides random cones of light in barren areas wouldnt ruin the game, and minor decor in exchange for way more new player friendliness is a worthy trade off
Maybe having them be a little less intrusive than fuckoff-huge cones of light, or only visible when you get close (place them near story NPCs to guide the player to them), but otherwise solid idea.
they arent uber huge but they also shouldnt be super out of the way
make it so players go “wtf is that” and then they go to one and go “oh its tips for the game i should go to more of these later”
also i made this cause new players nowadays tend to ignore tips and skip through dialogue, though if they see a golden beam from the sky they’ll get curious and explore it