Energy Brawler/Manipulation
Before continuing, this fighting style is also meant to gauge what the forums at least thinks should be a lost or ancient fighting style. What stats are acceptable and what are not. I’m a novice chef here, and if I burn the kitchen then I’ll learn to hopefully not repeat that mistake again
Also I’m bad with names so some of you if you for some reason like it could provide some better ones, now onto the fighting style itself.
In order to utilize this lost fighting style, you must learn of a particular method to overload your body with magical energy and seal it within yourself in a “safe” manner. The seals themselves are represented by black markings around your body, they allow you to absorb energy that exceeds your normal capacity, but this can come at a cost to your body. Said seals grow in number and clarity the more energy you absorb beyond your cap.
Ideally the color and design of your seals can be chosen. However, in certain situations they can change (at least) in color. Notably imbues would be one way this would happen.
Passive:
Fighting style energy costs +20% (+20% applies to fighting styles when at Dangerous or above)
Levels of energy beyond capacity (constant like boxing blocking power):
Safe: 0% to 120%
No inherent drawbacks, but there won’t be major benefits
- Natural awakening energy regen is present here
- Slight increase in knockback from attacks
Dangerous: 121% to 200%
Visually the AOE effects now have an energy aura about them (based on 1st magic for bers/unimbued?)
- Drawback 5
- Increased knockback from attacks
- Energy regen disabled
- Other attacks get a 1.05x damage boost while in this mode.
Overloaded/Overwhelmed: 201% to 300% (unsure if this should be exclusive to the ancient version)
Note: Requires you to charge for ~1 second at the 200 % cap to access
Visually demonstrated by constantly leaking energy and the occasional blood splatter
- Drawback 10 to 15; +5 if ult
- Health Drain 1% per second (current max, not based on max and kills at 1 HP)
- Massively increased knockback from attack
- Energy Regen disabled
- Energy Drain enabled (disabled when using an attack or 1 second after charging)
If energy drains below 201%, this state is automatically disabled but you’ll lose access to it for 20 seconds. - Overloaded goes on a 90 second CD and disables energy from reaching dangerous levels for 30 seconds. When Ult is used, Ult CD increases by 1.25x and size boosts from ult are halved (so if it gives +100% size, it now gives +50%).
- Charge damage cap increased to 1.5x vs ~1.33x it is normally (other fighting styles gain this too)
- Other attacks gain a 1.15x to 1.3x boost
Note: I’m unsure if destruction as a stat exists for fighting styles. Pretty sure it does and I’m going to give Iron Leg a similar destruction multiplier as metal (1.1x, but Iron Leg here is 1.0x)
Safe Charge Stats (Stats are consistent with safe levels of charge):
Damage 0.925x
Size 1.1x
Speed 1.1x
Destruction 0.8x
Dangerous Charge Stats (121% → 200%):
Damage 1.0x
Size 1.2x
Speed 1.15x
Destruction 1.0x
Overloaded Charge Stats (201% → 300%; a range is applied; this is only for 1 attack):
Damage 1.1x to 1.25x
Size 1.35x to 1.5x
Speed 1.2x to 1.3x
Destruction 1.2x to 1.5x
Note: Most of the strength from this comes from charging your attack. Just remember that your health is draining over time, and you’re going to be vulnerable for around 2.5 seconds.
Probably too strong, but I don’t really know how to balance drawback with fighting styles’ stats. Although, the way I see it you have two options with this fighting style. Play it safe, or be willing to accept the risk of dying that is inherent with the more dangerous levels of charge. This fighting style suggestion will also serve as a way to gauge what people think should be a lost fighting style.
For reference I believe something like Vampirism could be:
Damage 0.9x or 0.925x + bleed DoT
Size 1.0x
Speed 1.4x (night/dark) → 1.1x (day)
With a gimmick of life steal, but this gets slower during the day.
Although I acknowledge that this fighting style is significantly simpler than mine, and in all honesty mine could just be an ancient version instead of a lost version. A lost version of this could be restricted to just Dangerous levels of charge, and an ancient version could be slightly stronger perhaps?
- Overpowered
- A bit too strong
- Just right
- Too weak
- 149 Vit Savant is better
- Yes
- No
A better idea for this is probably to just keep Dangerous but remove the Overloaded option. Instead, Overloaded goes to being exclusive to the ancient version of this fighting style when you upgrade it. Of course, this is assuming Vetex is keeping the whole “fighting styles are improvable by 1 tier (common → lost; lost → ancient)” mechanic in the Trello card.