It’s like dirt accumulation and tanning, kind of a nothing burger feature that was added for ‘realism.’ Most scenarios that would risk the player taking fall damage are easily avoidable so it goes untouched most
I’m not as opposed to it as I once thought I’d be.
It doesn’t change how exactly I play in most situations, however it does make me think a lot more about my movements in the Nimbus Lands. It also forces me to slow down a bit when taking down Sealed Chests from a height. Perhaps that’s for the better, though.
I do get hit with it occasionally from using Hasta, but the damage isn’t significant enough to be noticed. I am sad that I can no longer jump off the stepstones and survive, though. That was always a highlight of playthroughs.
I kind of dislike how it just seems like fall damage was just added into the game without regard for how the game was already built in specific locations, mostly the Dark Sea. For instance, there are dark sea islands with Dark Sealed Chests that are extremely high, which make it difficult for you to carry those Sealed Chests back to your ship since carrying causes you unable to do things like climbing to slow your fall and restrict your mobility options in general.
I hoped that at least the interactive deckhands would help mitigate this problem but it seems that they have terrible pathfinding and are kind of janky in general when giving them commands so overall it seems like we have less quality of life compared to before full release for dark sea expeditions.
I would say that in the normal seas like the Bronze and Nimbus Seas fall damage doesn’t seem to be a huge issue but in the Dark Sea it is a different story. It just seems that Vetex wanted people to die when they fell of sky islands to abide for lore/story reasons compared to gameplay.
Overall it just seems like a feature that was added in that doesn’t really do much or add to the gameplay.
only time it’s ever been an inconvenience is giant dark sea islands. there’s literally no point to scaling the whole thing and getting my two (2) dark sealed chests when i’ll die on the way down because of fall damage.
hopefully deckhands’ bugginess is addressed and makes bringing them with me more viable. as of now i can’t even get them to grab chests, let alone scale a dark sea island with me.
one of the few times ive died to fall damage was because i lagged a just little. it instantly killed me after i airstalled even though i’d only fallen half a high jump down
i feel the fall damage adds to the enemy towers as something to look out for while fighting the enemies especially if you breaking holes in multiple floors, gives me another reason to be careful aside from just making the enemies stronger as if I mess up and fall a big distance even the weaker enemies can make a dangerous follow up, and I had a cool bit where a mini boss threw me out the tower and we were fighting on the side and I had to focus on not falling while also fighting it was quite fun
Climbing Gear doesn’t allow you to carry objects like sealed chests and barrels. It only allows you to have your crew follow you as they carry those objects. However, with how the feature currently works it is very buggy and the NPCs have difficulties with their pathfinding and listening to commands which makes it so you’re unable to use them to mitigate this problem effectively.