Explanation:
Firstly, this is an expansion of my previous fishing suggestion, now going much more indepth.
Fishing right now is, easily, the worst mechanic in the entire game.
If not the worst then its atleast close to it.
Anybody going to disagree?
The best term I can use to describe it is Sol’s RNG.
You click. Wait. Click some more. Repeat.
It was meant to be relaxing and fun and has become nothing short of mind numbing and boring.
Players do not want to interact with it, rather feeling forced to.
This is a problem that needs to be solved.
Fishing Techniques:
Obtainable throughout the game and usable with any rod.
Each technique would offer a different minigame with harder minigames offering better odds for loot.
1: Basic style
What we have now.
2: Focused style, AFR fishing, use shiftlock and rotate your mouse to keep the white marker in the green marker. The green marker turns red when you are outside of it.
Rarer fish move faster and more erratically.
3: Dredging Technique (one or more minigames from the game “Dredge”)
The white marker moves in a circle, press a button when in green sections
Rarer fish have smaller markers and a faster spin.
4: Whaler’s Style (aim trainer)
Targets appear on the screen, click them to raise progress, miss and lose progress.
Rarer fish have smaller targets and shorter windows.
(could visually have you throwing harpoons or some equivalent depending on your build)
5: Brute Force (Arcane Adventures clashing)
Buttons rapidly appear on screen, press them in sequence as quickly as you can to win. Press the wrong key and you lose progress.
Rarer fish would require faster inputs and use more of your keyboard for possible inputs.
Trawl Nets:
New ship parts that allow you to passively catch fish.
Fish will only be caught in the net while the ship is in motion.
Not much more to say about this one.
Bait:
Crafting together a bunch of fish will get you a bucket of chum.
Pouring this in the water will attract fish.
The fish used determines the quality and quantity of the bait.
After a certain amount of fish have been caught and/or a certain amount of time passes, the chum will be completely used up and you’ll have to make more.
Quality determines how good the fish it attracts are.
Quantity determines how long it lasts.
Shadows in the Deep:
Throughout the map, you may find places where fish gather, a ship recently wrecked, or a number of other things have happened.
These events indicate specific fishing locations to find specific things.
Visually, a gathering of fish will show you exactly what fish are there and how many are there.
When you catch a fish from one of these places, the respective fish in the area would visually disappear.
Similar effects for shipwrecks, allowing you to dredge up treasures from within.
(this could be tied into the current diving spot/structure system)
Tl;Dr :
New minigames for fishing, more mechanics, more involved, less RNG, actual gameplay.
You can still fish exactly how you do right now if you really want to, I guess.