Fishing Overhaul

Fishing Overhaul https://forum.arcaneodyssey.dev/uploads/default/original/3X/0/c/0cc2189413a440ef227c39b3fd590a088091744b.jpeg
effort 4.642857142857143 14 quality 4.733333333333333 15 reasonability 4.2 15

Explanation:

Firstly, this is an expansion of my previous fishing suggestion, now going much more indepth.

Fishing right now is, easily, the worst mechanic in the entire game.
If not the worst then its atleast close to it.
Anybody going to disagree?

The best term I can use to describe it is Sol’s RNG.
You click. Wait. Click some more. Repeat.

It was meant to be relaxing and fun and has become nothing short of mind numbing and boring.
Players do not want to interact with it, rather feeling forced to.

This is a problem that needs to be solved.


Fishing Techniques:

Obtainable throughout the game and usable with any rod.
Each technique would offer a different minigame with harder minigames offering better odds for loot.

1: Basic style
What we have now.

2: Focused style, AFR fishing, use shiftlock and rotate your mouse to keep the white marker in the green marker. The green marker turns red when you are outside of it.
image
Rarer fish move faster and more erratically.

3: Dredging Technique (one or more minigames from the game “Dredge”)
The white marker moves in a circle, press a button when in green sections
image
Rarer fish have smaller markers and a faster spin.

4: Whaler’s Style (aim trainer)
Targets appear on the screen, click them to raise progress, miss and lose progress.


Rarer fish have smaller targets and shorter windows.
(could visually have you throwing harpoons or some equivalent depending on your build)

5: Brute Force (Arcane Adventures clashing)
Buttons rapidly appear on screen, press them in sequence as quickly as you can to win. Press the wrong key and you lose progress.
image
Rarer fish would require faster inputs and use more of your keyboard for possible inputs.


Trawl Nets:

New ship parts that allow you to passively catch fish.
Fish will only be caught in the net while the ship is in motion.

Not much more to say about this one.


Bait:

Crafting together a bunch of fish will get you a bucket of chum.
Pouring this in the water will attract fish.
The fish used determines the quality and quantity of the bait.
After a certain amount of fish have been caught and/or a certain amount of time passes, the chum will be completely used up and you’ll have to make more.

Quality determines how good the fish it attracts are.
Quantity determines how long it lasts.


Shadows in the Deep:

Throughout the map, you may find places where fish gather, a ship recently wrecked, or a number of other things have happened.
These events indicate specific fishing locations to find specific things.

Visually, a gathering of fish will show you exactly what fish are there and how many are there.
When you catch a fish from one of these places, the respective fish in the area would visually disappear.

Similar effects for shipwrecks, allowing you to dredge up treasures from within.
(this could be tied into the current diving spot/structure system)


Tl;Dr :

New minigames for fishing, more mechanics, more involved, less RNG, actual gameplay.
You can still fish exactly how you do right now if you really want to, I guess.

15 Likes

And please vetex, stop locking most of the useful items behind fishing

3 Likes

If fishing is improved like this, I will have no issues whatsoever with sunkens being locked to fishing/diving because I will enjoy interacting with the mechanics.

Also hearting the suggestion is not a vote.
(this is why I stopped including polls in my suggestions!!!)

1 Like

fishing reworks in general always get denied, Vet wants it to stay simple not some activity you have to hard-focus on, it’s fishing after all

Screw that, lets get this suggestion up.
Name one person who likes the state fishing is in.

The issue is that vetex thinks people like fishing being the way it is.
The solution is to say no en masse.

1 Like

This is actually better, there’s still an option to satisfy the players who still want the current style of fishing while also satisfying the players who want fishing to have more activity and in return gain more rewards, though sadly fishing suggestions are always denied somehow which is why I never bothered creating one :sob:

I applaud you for your sacrifice and bravery for actually still suggesting one and risking your suggestor role.

1 Like

So many people dislike how fishing functions to the point they made several macros just so they don’t have to deal with the mind-numbing tedium

most people dont make or use macros cause they dislike fishing they make macros cause they want to passively earn items, it’s not causal but you’re right that fishing is boring

I’ve considered macroing fishing because I’d rather do literally anything else with my time than actively play an RNG game.
If fishing was fun, the thought wouldn’t even cross my mind.

personally id suggest something to make fishing interesting without actually changing the core aspect, maybe something to do with specific weather conditions that spawn certain fish, or dark sea events?

I literally just did that, did you not read the suggestion?
(also adding weather events for fish would only further solidify the Sol’s RNG comparisons)

If somebody wants to use basic fishing, ignore every other added mechanic, and just sit on a dock exactly as they do ingame right now, they can.
If a person wants to have fun and get better rewards, they can.

you suggested an entire revamp of the system, and the “shadows in the deep” didn’t mention unique fish or anything, besides itd be pretty dumb to just fish at a random specific location without any setup, there should be puzzles and more extreme stuff instead imo

The “bait” idea is essentially just a luck potion copy but exclusively for fishing

Yes, it needs it.

what about it???
adding unique fish isn’t improving the fishing system.

what are you talking about.

yes and?
that’s kinda what bait does.

Idk why youre still stuck on this, the core fishing mechanic isn’t being changed and thats been stated multiple times, i dont see the point in having suggestor if youre hellbent on suggesting something that wont be added

adding unique rewards is more fun than just getting a specific fish type

yeah but luck potions already fill that purpose so it’s just added slop for no reason, having to pour out bait before fishing would just be an unnecessary task

never said theyd be fully random or infrequent or whatever

you do realize that luck potions have no effect on fishing and no longer increase actual odds either in the first place, right?
oh and you need to fish to get luck potions.

Irrelevant.
Gotta spin during extreme thunderstorm to get those extra shark odds.

they still do, they just dont give you infinite legendary fish anymore, not sure what was changed but thats how Vetex described it

its relevant because you’re criticizing my suggestion saying it’s rng based when I never said that in the first place. The words “weather conditions” aren’t reasonable grounds for such an assumption