Fishing Overhaul

Fishing Overhaul https://forum.arcaneodyssey.dev/uploads/default/original/3X/0/c/0cc2189413a440ef227c39b3fd590a088091744b.jpeg
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I’m not defending it I’m just criticizing your solution to it for having too many features, I even proposed my own solution for it.

I’m just defending the fact that fishing can be simplistic and not be bloated with features like having 4 extra mini games attached to it when it doesn’t need it for an aspect of the game that’s incredibly small scale compared to everything else.

This shouldn’t be that hard to understand.

and that “solution” was the exact same thing we already have but with less clicking.
It solves exactly 0 of the problems with fishing that I brought up.

It would still be massively unrewarding, time consuming, and boring.
There would still be basically 0 gameplay attached to it.

Except that it literally solves not destroying your fingers to get 1 fish.

There will be a very big difference when you compare only clicking a few times to spam clicking.

Fishing would still be awful, no second way to it.
I don’t see why you’re so happy to accept the absolute bare minimum out of a mechanic and strive for literally nothing more.

Try thinking of some actual solutions instead of saying “well yea there’s probably a couple people who like it as it is so its perfectly fine, just needs a bit less clicking”.

Even if you don’t like my solution, write your own solution.

gives me a reason to do AO fishing instead of playing a different game

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Except I did write a solution that would make it less tedious to do???

I could make a more refined solution if I was developing this game but my current one works well as a way to make it less tedious but retain its simplicity

Small details like less clicking does wonders.

Tell me.
Why does it need to “retain simplicity”?

Why is simplicity so important to you?

Because it’s a small feature. Others said it was supposed to be relaxing so there’s another reason.

As I said not everything needs to be advanced

From a game design view it’s better to streamline and cut as many features that shouldn’t exist as much as possible to focus on the core aspect of the game.

There’s a lot of things I wouldn’t implement if I was developing AO.

I am glad you are not.
From the way you’ve been talking, the game would be stripped down to the bones.

Womp womp

Why do you try so hard to be unlikable?

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if this was reworked into modern AO I think it could be one of the fucking coolest gimmicks ever added in a pvp game

4 Likes

Nah it’d destroy the flow of combat.

It is what it is

I don’t really care about the opinions of how people personally feel about me. I just say what I say I guess.

(it’d only happen when 2 people somehow manage to clash ultimate arts)

(specifically, ult art blasts)

(it’d be a cool way to add some more flashiness into fighting)

“I don’t know how to take responsibility for my actions and I refuse to acknowledge feedback of any kind”

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I mean clearly I can take feedback and can take responsibility.

If you were going to be stupid why did you even type a sentence?

fool me once, shame on you

fool me twice… well that’s just not happening.

one trick pony :face_with_hand_over_mouth:

This entire argument is you refusing to take feedback.