Fixing the problem with weapon Ultimate Arts
There is a problem I have noticed with weapons and its mainly about the weapon level required to use a weapon ultimate art the first weapon ultimate art is acquired at weapons level 430.
This is a problem because this means that the first ultimate art warriors will acquire will be in a way higher level range than what magic and strength users will get their first ultimate which is at magic level 200 or strength level 230.
This is quite a difference in level ranges and to top it all of weapon ultimate arts are only usable by weapons that are tedious to acquire unlike making an ultimate art of crash technique and explosion and blast spells its kind of like if you told magic and strength users they can only use an ultimate art on lost spell and lost techniques.
This wouldn’t be a problem for late game warrior build but is definitely a problem for early game warrior builds because they would take longer to get an ultimate art then the other stat builds.
My solution: There should be a way to decide which weapon skill on a weapon can be used as an Ultimate Art and this should be possible with any weapon as long as their weapon level is 200+ the requirement for the weapon skill.
This would mean that the earliest Ultimate Art on a weapon skill would be the first weapon skill of an old weapon which would require a level 220 investment into weapons which is around the same level range the first magic and strength Ultimate Arts are acquired.
I have decided two possible options to decide which of your weapon skills would be an Ultimate Art.
Option 1: Upon equipping a weapon if you are capable of using an ultimate art with some of the weapon skills on the weapon the game would ask you to pick which one of them you want as an ultimate art.
Option 2: When using a weapon the player will have a sixth key to press which would be the prepare Ultimate Art weapon skill and the next weapon skill used after that would be turned into an Ultimate Art as long as the stat requirements are met.
In the end I believe this to be a good way to help keep stat builds balanced so that weapon users and warriors especially wont be waiting so long to get an ultimate art.
Edit: Weapon Ultimate Art Visual idea
If the weapons selected ultimate art is one of the first 4 weapon skill it will release a shock wave of weapon aura which would change color based on the weapon and the shock wave of aura would slightly change based on the weapons enchantment.
If the weapon has a damage increasing enchantment the shock wave will be more vivid in color.
If the weapon has an attack size increasing enchantment the shock wave will be larger.
If the weapon has an attack speed increasing enchantment the shock wave would be released faster.
(This visual would in my opinion be easy to translate between every weapon skill and still look cool)
And if the decided Ultimate Art weapon skill is the last weapon skill of the weapon it would have a unique visual compared to the previous weapon skills if not then it would have the same default Ultimate Art idea I thought of.