I already stated a method on how there would be a basic visual that would be common and used among the ultimate arts of all the first 4 weapon skill ultimate arts that would translate between them easily
Look, no offense, but from how I read it, the ultimate art visuals you suggested sound shit. An example of your current peak of power being some slightly flashy shockwaves sounds terrible. How would even some attacks produce shockwaves? Would grabs just produce a shockwave every hit or would they end with a hit with a shockwave? Even then, these visuals would waste time to add, they’ll have to be added to every skill from now and in the future, and that could number in the dozens.
I understand your argument but at the end of the day this suggestion is for balancing so weapon users get weapon ultimate arts earlier the last weapon skill like ultimate art raging will would have a very unique and good visual the visual for weapon skill that are not the last weapon skill the ultimate arts are supposed to be somewhat shit because it’s supposed to translate between them better also the shockwave of aura would only be produced during preparation when the attack is happening nothing special will happen during said attack so its really only one visual that’ll be applied to pretty much every weapon this idea is mainly to act as somewhat of a placeholder till weapon users can get the final ultimate art so they are not underpowered early game
Bro vetex already made them they’re just for higher tiers
“Just for higher tiers”
so you’re saying that the higher tiers themselves would look identical in ultimate art form to some tier 1 ass looking ult art
My suggestion: WAIT FOR HIGHER LVL CAP good idea anyway tho idk if that will be selected
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