Fleets - is it an issue still, or did it settle after all this time?

Economy break speedrun any%, eh?

So, this is how its gonna go. I will list my questions here, and you lot will answer, if you have an opinion on that matter. Just quote the question when writing the answer, alright? Keep in mind, that a fleets-related suggestion will most likely follow this thread, but I am much less confident this time than I was before.


Is the Fleets system still a problem for the traders’ community, or the prices have become stable now?

I am not a trader, and never was. I don’t even use the Auction, prefer to get everything myself. But, I know well that many people complained about Fleets making drachma gain so effortless and massive, that the economy of the game has fallen. So, does this problem still require solving, or can be left as is? Maybe the prices have finally stabilised now?


The various tasks (namely, Exploration, Harvesting and Trading (excluding drachma)) you can send your ships on invalidate the natural grind of resources, items and sealed chests. Is this an issue, or people are fine with that?

Just minding your own business, while the resources you need are getting farmed in the background, is convenient. You don’t have to do the boring stuff like crawling through the Titan’s Caverns for that clearstone. But, this makes that nobody does the world exploration now, since why bother? Does such situation have a place in the game? Because, you can as well stand afk somewhere, and not play the game, but still get richer.


Fishing task is useless, right?

Why does it exist? The caught fish don’t fill your journal - and it is great that they don’t, we don’t want to invalidate the Ocean’s Archivists’ efforts. But, why would you set a ship on this task? Want scales - Harvesting gets you a lot more of those. So, what can we do about the Fishing task?


Plunder/Patrol gives you Renown, so many leaderboard players can quit bounty hunting eachother altogether, and don’t put in effort into regaining their own lost Renown, since they can stand afk in some remote corner of Nimbus Wilds and let the fleet do their work. This is flawed, right?

I am a purely PvE player, with the PvP toggle always off. But I know, that many people feel happy when they engage in bounty hunting, for whatever reason. And, as much as my own opinions go against this fact, the PvPers are still a part of our community, and seeing those who accumulated enough fighting skill to top score the leaderboard share seats with the afk renown grinders is just wrong.


Does the Conquest task render Dark Sea runs useless, unless its for Dragons/Hecate/the Omen/Athena/the Epicenter?

I love the Dark Sea, but I hate its various unfair traits. Dark Sea has a lot of flaws, which I will address some day, so it makes sense that people aren’t willing to go there for a simple Dark Sealed chests grind. Luckly, Conquest just lets you bypass the treacherous grind and get those T2 enchant scrolls outright. Not to mention, Trading task also gives you those. Do you people think that is alright?


Fleets draw a very visible line between <150 level and >150 level, and the cost of getting your fleet to its fullest potential is massive and takes a lot of time. Would it be fair if you could share the fleet across files?

Your drachma balance prior to level 150, when Edward gives you the fleet quest, is vastly different from the millions you store in your bank now. The long process of getting your fleet to its peak highly discourages the creation of new files (for long-time playing) - nobody wants to go over all that again. Would you rather go through the grind only once? Or it will make the early game on other files too effortless? Then again, you can just not turn the fleet on while playing a new file.


How would you change the Fleets system, so it wouldn’t have the flaws it currently has?

Long ago, I posted some ideas in one of the discord channels I am in, I already forgot which was it. There, people just read the first half, since Discord has a harsh limit on characters in one message, saw that I removed Drachma gain from the fleets, didn’t bother to read the rest and said that the idea is trash. I am still pissed about that! Read through the entire thing first, before replying, you impatient magic wielders! I said later that you won’t need Drachma for anything ships-related, except for recruiting recently-sunk ships to join the fleet!

I also attempted to do something with those who already amassed millions of Drachma, thus becoming a problem, if the situation gets resolved. I did bring forth a solution, but since a lot of time has passed, it isn’t relevant anymore. So, any ideas about those guys? We can’t just go with a hard money reset like the devs like to do to renown, right?

I still have those fleet rework ideas on me, but they do need some more work, which you lot will assist me in.

1 Like

Cheapest javelin is 250,000 drachma

You could say the auction has been a little… problematic recently

Actually , with the new banker NPC you can effortlessly transfer all of your wealth and items to other files. You technically don’t need to have multiple files with fleets as you can just use one to supply everyone else with loot.

The only real issue comes when you still want to have a fleet available on a file, however with the drachma of your main fleet, all you have to do is be patient.

for most things it’s not that big of a deal, but yeah, some prices are insane
stuff like spell/skill scrolls are really overpriced and certain reagents like stormsalt are stupidly expensive as well
but they also sell for that amount regularly, so if you happen to get lucky and get a more expensive scroll through normal gameplay, you can get a huge amount of money pretty easily

Yes, this is the main reason I have never even bothered to actually progress a fleet meaningfully, as someone with 15 lv 140+ slots.

I wanna be able to play on other progressed slots without feeling like I’m gutting myself but that will never happen.

2 Likes

Patrol/Plunder stops giving renown once you hit 250k. It used to give renown past that when it first came out but it was quickly changed

Fleets have created a problem that’ll never be fixed even if prices are stable.
You require a Fleet if you want to utilize the auction and likely any future Drachma dumps, as they will be made with Fleets in mind.

I’d say it’s an issue, only in my opinion though.

Virtually every game I’ve experienced in the Arcane Universe[1] are innately built with exploration in mind, hence why islands aren’t immediately visible on file creation.

Fleets ruin this by allowing the player to get rewards without moving a single inch, sure, some could say the ship destroying/repairing for the Fleet takes a lot of time, but that’s technically a one-time task, you gather ships once and then you’re set for all the materials/Drachma you ever need, you can accelerate the Fleet gathering by getting more ships, but that’s moreso just nice to have than need to have.

Yes.
I’ve only used fish task because I wanted it levelled up, that’s it, I’ve had no reason otherwise to use it.

Yes.
Renown is basically the reputation of players, it should be relative to what they’ve done on the islands in the different seas, as a way of conveying their “actions”, making fleets give that makes renown makes little sense, as not only do we never see them, we never actually do anything as the captain of this grand fleet spanning multiple seas.

So, yes; It’s flawed.

I’d say so, I’ve not had a lick of reason to enter the Dark Sea after Fleets, there’s no rewards other than Dragonblood, I can get infinitely more Dark Sealed Chests from Fleets with no effort than The Far Reaches.

I have such a grudge that I’d say to get rid of it, but that of course can’t happen because then the market would crash and a lot of folk would get mad. Nerfing the rewards is blind-sighted too, nerfing something doesn’t stop it’s issue, it just alleviates it somewhat.

I’d say either remove some items from the fleet’s lootpool and/or create more items that only the player can get.


Take the average MMORPG;
You have to do a series of tasks to gather resources for new gear, that’s fine right? that’s the point of an RPG; gather resources, fight monsters, bla bla bla.

An example of a resource would be iron ore:

  1. Craft a picaxe capable of breaking iron ore.
  2. Adventure through the lands towards an iron ore deposit.
  3. Fend off enemies if there are any nearby said iron ore deposit.
  4. Manually mine said iron ore deposit.
  5. Teleport/Adventure back to spawn.

If you introduce an auto farmer into the mix, you’d of course see you’ve cleaved away all the steps to getting said resources.

An example of an auto farmer in the same scenario involving iron ore:

  1. Gather workers for said auto farmer.
  2. Profit.

That’s it.
There’s nothing more to it, it’s a two step process where the first step is permanent for it to become a one step process where you do nothing but collect the resources.

It’s silly.


  1. Arcane Reborn (technically just a recreation of Arcane Adventures), World of Magic, and Arcane Odyssey ↩︎

1 Like

I think the fleets sort of nuked economy but made everything so much easier to get, overall as a non trader I cannot even complain :smiley:

Personally I do it when I want a challenge, or at least that was the idea.

I’m tired of size warlords/berserkers.

I fucking hate Krakens, they are the worst, they just give me extreme anxiety.
Also, tornadoes.

But, I still am forced to do Dark Sea voyages, because how the hell are ya’ll getting so many Dark Sealed chests from Conquest? I’m only getting skulls and random ingredients.

ngl i can’t wait to find out how abysmal the prices will be for shit later in the games lifespan (boats and whatnot)

I couldn’t say that - I mentioned before that I don’t use the auction.

Eh, gathering the ships and filling up the progress bar of tasks still takes time. And, if not bothering with the fleet at all and living on life support from your more developed file, then what’s the point of playing the game? You got it beaten for you, by you.

Same here, I have a conjurer and a zerker files that are still level 140 - I didn’t join on them since the Full Release dropped, the professions + fleets are a huge time gap to jump across. However, why you of all people are certain the solution will never happen? Come on, we are the community of this game, we are capable of changing things, don’t get your hopes down.

Oh, good to hear. If it is true, of course, and you aren’t just mistaking the PvP toggle off’s renown cap. Check that, please.

But what if the Fleets were given a separate currency, that is used for all actions within the system, and is only earned there and can be later spent in some sort of fleet shop? Why not sever Drachma from fleets entirely, if it is an issue? But then, what to do with those who already got millions in their banks?

Yeah, I don’t like this either. Feels cheap.

Same, and I don’t think it can be salvaged. A new task must be put in its place, but what?

Unless there really is a cap on 250k, which I am not certain of.

I will change this opinion of people later on.

True, thats the main issue - you can’t get rid of it anymore. But, the alternative currency may just be a way out.

Well, excluding the Explosive scrolls from the fleets, the existence of these guys isn’t the mechanic’s fault.

Oh yeah, dw, their reckoning is due.

I don’t, personally. I live off the dark sealeds I get from dailies and weeklies, as well as milestone rewards.

It’s not really a “Press This Button To win” type of thing, more like those weird Terraria lootbag mods that give you a bunch of stuff to start with so you don’t have to waste any time doing the worthless and boring grinding first. (The thing that we don’t like!)

Although, if you for some reason liked gambling for the required gear that you needed for your build, you can go at it and only give yourself a zillion drachma.

make it give us the fish that we dont want to grind for eg mythic colossal squid

I’m convinced that 95% or drachma in circulation is just fleet money. If you want to actually participate in the economy you have two options: build up a fleet or farm something that all fleet maxers want and no one bothers to grind for
While it is very comfortable being in the top 10% and being able to buy stuff off ah for convenience’s sake, fleets have fully separated the economy from the maingame activities

they should just be removed
under very few circumstances should an idle game mechanic ever be added to an action-adventure game like this

I have pvp on. I stopped gainining renown from fleet at 250k.

Hm… possibly named “Spoils”?
It’s a better idea than outright deleting them like I suggested in my post.

Good question… I mean, there could be a 10x reduction in everyone’s Drachma, to where technically no one is poorer than others, but the amount of drachma has been reduced.

The cap is decent, but then again; it takes away the experience of getting said 250k renown in the first place, leading back to the same issue of taking the adventure away from the players.

:nod:

Recently I wanted to buy a specific spell on the auction, only to notice even the most common spell scrolls are now incredibly overpriced

pulsar shouldnt be worth any more than 10k imo