As much as any rich traders hate the fleet feature, it helps gathering resources a whole lot easier which is useful for endgame content such as the Dark Sea. Now by end game content, I don’t mean anything like dark sealed chests or exotic scrolls since those doesn’t qualify as good loot in the dark sea even before fleets were a thing, I mean actual challenge such as fighting monstrous atlanteans, dragons, omen, and many more that will be added in the future.
The point of fleets isn’t just to ruin the economy of the game, it’s there to mass produce resources for any challenge where you’ll need preparation. It’s just that it’s a side effect considering Vetex doesn’t add any form of separation for currency.
This really shouldn’t be an issue. Before fleets, the idea of grinding for resources would literally deter most of the casual and pvp players that the game could have. Before, you’ll need to have a ton of friends that are rich to be able to provide you useful resources such as potions if you ever want to engage in endgame content while being prepared which is in no way a good design, fleets basically outright solves this issue. Now I know what you’re gonna say, it takes effort to reach the max fleet content but here’s the thing, you’re not required to max it out even as a casual player as you’ll still gain resource in mass production which is really useful even for casual players. There’s no rush or a race to get to the max as you’ll still equally gain mass resource regardless, thinking like it is just means you have the wrong mindset about fleets.
It is useless for those who have completed a lot of content in the game but this will shock you. This task is actually useful for casual players as they can use this so that they can focus more on what they want to do, no more going around waiting for food drops, buying low energy food ingredients, nor do they need to stop and fish while hoping they get a big catch. It is useless if you’re a player whose perspective is already biased by already reaching the current end of the game.
This probably wasn’t the intended design of this task as it’s probably there to make it easier to have access to certain items in the renown shop. Though since Vetex literally didn’t make any form of separation, this is admittedly a flaw. While that is the case, this actually makes it easier for top level pvp players to earn renown faster considering ever since the pvp toggle exists, almost half of the playerbase became inaccessible to be hunted for renown plus not to mention how the ranked pvp feature also took away most of the overworld pvp players.
It should be alright, the whole design of the Dark Sea isn’t supposed to be for looting dark sealed chests/wilderness chests or to obtain exotic enchantment scrolls. The whole point of the Dark Sea is to be a challenging endgame content where you’re supposed to survive while fighting enemies with the difficulty slider being the range you’re in, the enemies themselves are the ones that’s supposed to give valuable loot not something you can easily dodge and reflex towards as the enemies guarding it keep missing their hits on you.
I agree with this to be honest though at the same time banks exist. There’s no need for fleets to become a universal through all files when you can pass on the resources you get from it to other files using the bank feature.
The only way to do that is to make a separate item tag for resources obtained from fleets which can’t be traded nor put on auction. This would of course make duplicate items but realistically it would solve the issue with the inflated economy. Instead of giving the player more drachma, it should also have some sort of treasury that players can’t withdraw from similar to guilds/clans.