holy rant 
the reason why i quit ao is because of the lack of qol and ‘limitations’ that come with each feature added to the game(im not even gona get into performance)
every content update vetex adds comes with is own set of limitations, take dragons the newest one:
at first it seems fun or exciting to fight these beasts see how you fare against them but through the entire process these ‘limitations’ serve to frustrate you, first off you have to sail into the dark sea which means waiting 30+ minutes and doing nothing all the while invisible tornadoes and acid waves destroy your ship, after all that you now have to waste even more time trying to find the cliffs while dealing with horrible dark sea island generation as the game spams volcanoes, siren islands, and sunken forests instead of spawning the actual ‘useful stuff’ and then after spending maybe over and hour you get your dragon cliff, you are ready you grab your shield(like straight up impossible to kill them without a weapon build) and engage with the dragon, it starts spamming blasts and your warding armor breaks so you repair it then the same piece breaks again but guess what since this game is a horrible buggy mess you cant repair it and you die to insanity damage and eat shit. time: wasted
what about replayability?
like trying out new stat builds, spoiler it sucks
when you make a new file there are millons of factors working to keep you away
professions are a required part of buildmaking but they need you to gather thousands of items just to progress while some are a massive time sink like fishing, bounty hunting and charting they take tens of hours just to complete.
on top of those are fleets they are a must have in today’s ao without fleets you cant interact with the marketplace(the only non rng way to obtain items) because everything is just so overpriced for the non fleet haver.
now with making new files out of the way you turn to your main file
instead of starting over you will now change the build of your main file
but that also has ‘limitations’ holding you back and they are as bad as the ones you get from starting fresh lets start from the easiest option changing stat build:
in order to change your stat build you need a prometheus acrimony an item with a 1/6000 drop chance from chests or 100% drop chance from an even rarer legendary chest.
but what if you wanted to change your magic?
for that you need hecate essence and to get hecate essence you have to go through the same pain as finding dragon cliffs but 100x worse, you have to spend over 20 hours(if your lucky) just staring at a virtual ship for the chance to find one since hecate essence is luck based it has a 1/12 chance every island and while that does not sound really bad you have to realize that in order for that 1/12 chance to work you need like 3 other luck based conditions to work
you need dark sea to generate you an island(10 mins)
you need that island to be a normal island(really fucking rare)
you need that island to be easy to explore(really fucking rare)
you need your ship to stay alive to find the islands(cant because of acid waves, invisible tornadoes and atlantean ships)
you need to sail back to i3(30 mins)
you need to go through all these steps just for that 1/12 chance to work
but it gets worse if i wanted to change my build on my main file i would lose 50+ hours of work.
because of this:
as a mage if i were to reset my build i would lose 6 dragon-slaying rare spells
while weapon classes get to just unequip those moves and not lose them
this inequality makes resetting builds for magic and strength classes much more costly than weapon or spirit.
so i am just stuck here unable to do anything new
cant make new file because
profession
fleet
build
ship
deckhands
dark sea
dragonblood
and i cant change my build because of
lost knowledge
hecate essence
rare spells
lost spells
rare techniques
lost techniques
interchange
there are so many things about ao that limit my gameplay
its like every feature in this game adds a way to ruin my day or take away from my freedom
like when ao was in early access i didnt ask for:
clan building
towers
professions
fleet
difficult to obtain but required items(acrimony, hecate essence)
raidable forts
talents
dragons
dirt
tanning
armor breaking
i asked for none of those
all i ever wanted from vetex was dark sea and story content
and i honestly think that if all we got was story and dark sea ao would be more successful because
those were things that everybody looked fowards to not some gimicky shit nobody interacts with or a required aspect of the game that takes AGES to complete
in conclusion wom would be better than ao if it had dashing and re-enchanting because
unlike ao wom had true freedom not bounded by some bs feature