i honestly just quit roblox as a whole because it’s in shambles
nothing personal ao
i honestly just quit roblox as a whole because it’s in shambles
nothing personal ao
AO is really nice game but it just starts to feel boring once you clear majority of the game. I fought every boss the war seas got to offer. Grinding them isn’t worth the effort for me.
Dark sea was pretty nice but good luck trying to fight omen, you sail for hours just to not find him and once you give up to find epicenter HE HAS TO SPAWN ALMOST INSTANTLY
Maybe if Vetex focused on QoL instead of realism the playerbase would grow a bit but who am I to say things?
general boredom, the joke of an ‘optimisation’ update, and the wait for updates
oh also being completely unable to chat
All of the above
Although for me the main thing is that this game develops at a snails pace. I genuinely think this game could stop development before we get any of the lost magics or anything else that goes on the trello and I’d feel like I wasted time playing this game based on the promise of what the game will eventually be instead of what it actually is.
Quite befitting of the name “Potential Game”
I used to play TF2 and I followed Yandere Simulators development since its inception so I’ve seen this song and dance many times. I gave the game a chance but… I’d rather not repeat a sunk cost fallacy with a roblox game of all things and let it take too much of my mental space.
It’s been 3 years, and probably more years to come. It is not worth it for a dogshit platform such as Roblox ![]()
(btw I just wanna say that I was the first to predict the feature creep issues this game would have, so another W for Clow !!111!1!)
I quit because the only things that kept me playing (player interaction and chat) got removed by Roblox. The game on it’s own wasn’t interesting enough.
It’s filled with uninteresting bloat content (mainly armor sets that have horrible stats yet aren’t counted as vanity), systems that are underdeveloped and rushed, the combat felt lacking and unsatisfying, the performance was horrid and got ignored for years until some random came along and fixed most of it (from what I’ve heard, I haven’t played since full release).
To fix the game, I think vetex should go back and make the existing systems more interesting and have more concrete progression/grind systems instead of constantly adding new things.
Rework the combat aswell, I only really enjoyed it for a while because it was unique compared to other games but over the course of updates it just became about if you could dps-check the enemy or take shots at them from a long range.
Also please just remove all the annoying mechanics and stuff that serve no purpose or rework them to be interesting and pose an actual challenge. Dark sea poisoning (or whatever it was called) shouldn’t exist because it just forces you to stop for a few seconds and clean yourself.
Ever since WOM, I wanted to see this game succeed and be the best game on Roblox, but now my heart is just filled with regret from the time I wasted on it.
Even if any of this were to happen, I doubt I’d come back as I’ve already moved on (and also I just really dislike the community of this game).
i don’t have strong feelings. dropped 150+ more hours on a new save before i naturally stopped playing. i won’t go as far as to say that everything new added was bloat, but most things still needed time to be fleshed out and i think i just got tired of waiting.
long wait for updates that have either lackluster content or content that actively makes the game more irritating
shit priority on what content gets added
content people look forward to are constantly pushed back and underbaked while content literally no one asks for are prioritized
(like seriously why the fuck did dirt and tanning get added before fucking spirit weapons)
qol is in the gutter because of feature bloat
vetex actively makes the game less fun for “realism” (the whole hecate essence / magic change shitfest was crazy)
since release, what new content has been released that actually adds interesting replayability instead of adding more grind for an optimal build?
no one does dives for fun they do it for the sunken
no one dark seas for fun they do it for the enchant scrolls
no one does treasure charts for fun they do it for the modified gear
fleets is literally just a ui “watch number go up” afk game
i think rotisserie said it best so i’ll just repeat it
it feels like ao is boring because it chooses to be
I will say that I was able to gain ~1.5million galleons from scratch with no fleet/sunkens straight from marketplace. I just got lucky selling boss weapons and spell scrolls and shit. So it is possible, took me around 45 hours so it is possible. Other than that wonderfully said.
i did everything i wanted to do
ao isn’t a game i can play for years on end
all of the above, comign from someone with 1.5k hours
GENERAL BOREDOM
arcane odyssey is a great game dont get me wrong but oh my god what am i supposed to do in this game anymore. i have 1k hours of course im gonna be bored of it but like nothing in this game is just “fun” to me anymore, maybe im just being a grinch but god this game is just way to big for roblox
THE OPTIMIZATION UPDATE
i really thought this would actually make the game good again, but no i still find myself averaging 30-40 FPS when just walking around sameria on the same computer that can get 90+ FPS on cyberpunk 2077. this update overall just caused a shit ton of drama and made me look down on the community even more.
PC cant handle the game
refer to what i said above
COMBAT
oh man. i used to like this games pvp but now it just feels so fucking wack and unbalanced, i have 3.8k playerkills so i think im allowed to talk about this but ever since after the empires the update the pvp has just felt so garbage and unbalanced. it feels almost impossible to hit projectile moves unless you are playing a fast magic and even if you have a shit ton of attack size your still gonna get fucked over by the high dex shadow mage with bird shape. ganking is also trash especially if youre a bounty player. die = jail time for ten minutes
GENERAL WAIT BETWEEN UPDATES
you are telling me that we have only gotten ONE update for this entire year? im concerned that chapter ten will be the last update of 2026 and oh god if it is then the game is like unironically fucked and will fail. if chapter ten doesnt do well then the game is just going to flop dead like a fish, the dragons update was good yes but the performance really made it just not feel good to play. and the dragons update also looked like it really could not have had taken that long to make. if anything it was just 1 new dark sea structure rigging dragons and sizing them depending on their tier making new lost magics from recycled VFX and then making 3 new armor sets (counting weapons) with varying stats that are only unique from their color. im not a developer or anything but i think just from reading that you can assume that this would take almost 1 month to make and 2 being the worst case scenario.
arcane odyssey is a good game i want it to succeed but i just really dont see it really "finishing"unless vetex expands his team or just sells the game off to a roblox studio (with him still having a say in things of course) due to how big the game actually is supposed to be.
also im just saying if AO is discontinued we all need to make vetex to make an uncapped version of thje game where u can get lost magics
Bloat of mechanics and powercreeping every update, making the act of ‘finishing’ an optimized character take weeks to months. Genuinely miss the stupid simplicity of just rare enchants + boss drops.
Now?
For. Each. Character. And I’m sure I forgot a ton of stuff here
I personally think we should’ve had only the original seven magics, but they all should have been unique and have vastly different gameplans for combat.
Like this:
I get I’m kinda parroting what I’ve already said in other topics but I’ll stick this here regardless
Performance
I’ve wanted to get back into this game for a while and never really got the chance. Recently, I made a new sand magic file (because hecate essence is ass) and immediately notice 25 fps on Dawn Island. I check my graphics settings, and I’m on the lowest possible setting.
I get I bear some responsibility for this because I play on a heavily-used budget laptop from like 4 years ago, but that doesn’t change the fact that I literally just cannot have a good playing experience anywhere outside Elysium.
One of my biggest problems with this game is that using the dedicated PvP arena costs money, and the abysmal performance is the reason why. It’s not like I can’t run other games, and AO’s graphics aren’t terrible, but they’re definitely too demanding for what they are.
Progression
File progression is really just a terrible experience all around. The story and side quests are just kinda boring (aside from the Calvus fight which is pretty fun), grinding for gear is usually pretty miserable too since it’s all RNG, professions and fleets are terrible, you get the picture.
And the cherry on top is that changing anything about your build is such a godawful experience that it’s more enjoyable to literally wipe your file and start from basically zero (unless you’ve got fleet and profession progression, in which case the cost of acquiring that stuff is so high that you’re basically forced to engage with this shit)
The magic reset dev product is also so fucking expensive
20 dollars? I can choose between a full meal at a decent restaurant and a fucking magic change on a Roblox game? Nobody with a brain is going to spend that kind of money
What makes magic so special anyway? The lore changing to make magic not a permanent part of one’s mind logically implies that interchange potion would be able to change that, as it’s basically no different than other skills (stats) that the player acquires. Why even require Hecate Essence? Isn’t it supposed to be a non-canon gameplay feature? Why not tie magic changes to interchange potion (which is also non-canon to my knowledge)? No other class in the game is locked down this much despite a person’s magic choice being vital to their playstyle.
Feature Creep
Here’s a question for you. How many features added since TGR have improved the gameplay experience? There’s definitely been a few, such as the PvP toggle, the marketplace, camps that actually save across servers, and, of course, the Dark Sea[1]. Compare that with the massive volumes of features that just created problems for gameplay and annoyances for players, like the profession and fleet systems, dirt/tanning, fall damage, etc.
All of the new stuff like talents (which are super cool) and lost knowledge (which are very NOT super cool) create more shit that the balance team has to deal with, exacerbating the already shit-filled state of the game’s balance
Disappointing Features
As a diehard conjurer, the arcanium weapons fiasco got closest to making me drop the game and deactivate my Roblox account entirely. You’re telling me we waited 3+ years for the most dogshit weapons in the game? We get two unremovable[2] basic spells and not a single unique weapon skill while warlords get a new strength weapon and corresponding rare skill practically every major update? Of course, it’s a great feature for mages who get free spell slots out of this. Why would conjurers even need extra spells? It’s not like we can use rare spells
Vetex and the balance team have both forgotten that the main purpose of the game is to first be fun, second have other things. Vetex thinks that fun is achievable via some arbitrary quota of realistic features and worldbuilding, and the bteam thinks that achieving some perfect “balance” will fix the games pvp when the continuous nerfs that they deliver in pursuit of it are exactly the problem. Roblox as a whole is also going down the gutter, so since my time in the dragon update ive decided its no longer worth playing a game that only gets worse
delete the game
thanks to god u guys arent balancing the game
I think you’re thinking of this:
Yea…I remember watching this too, had me SO hyped for AO. Like and there’s older videos too that reminds me of what combat originally was more like and could’ve been:
EVEN simple M1 pvp looked so fun, idk how that would work today but:
Maybe part of this is the fact that the sizes for all attacks weren’t so ridiculous, it felt so much more engaging and fun
Interesting how no patch notes for 10 days created this surge of negativity. Personally it rubbed me the wrong way to have vetex suddenly burn out in the middle of developing the 1 thing people actually care about