Shortest summary I can make… I’m currently burnt out with AO and its community due to doing everything in the game alongside all the community drama.
This may sound crazy, but personally?
I think Vetex NEEDS to give up on Arcane Odyssey
(I know, I know, sunk cost fallacy)
and work on something MUCH smaller
Theres a disconnect from staff, from bteam, from devs
Game is laggy
No updates, cant even use path on my second magic
No cool ships
PvP scene sucks Ass
IMO vetex should just care about plowing through story + islands + adding moves + ships and new enemies to fight. thats rlly the core of the game: once thats built up there’ll be natural room for other stuff to add ontop of it
Unsure on whether to gigaquote or not
This statement is… weird, in a way. Because on some, artistically-inclined level, I agree. Though I’d be concerned as to whether such a game would be able to bring in money like Arcane Odyssey, as it’s currently Vetex’s primary source of revenue.
Mind you, given everything Roblox has done and is planning to do, along with the state of the game, it may not remain so for much longer.
expect the worst and hope for the best
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i feel like bosses should be made more like deepwoken bosses - you get a clear window to attack (for example chaser or ethrion, which have stun phases after doing something) or a set amount of attacks before bosses uses their attacks (for example primadon which allows for 1 heavy m1 or 2 medium m1s inbetween his enraged attacks). Most of the bosses are instanced and have (in scale to their attacks/movement) large arenas.
Ao bosses… they fly like theyre on fent, they spam 500 dmg attacks, they have no clear attack windows and the solution is “just use omen gear bro” to most of the endgame content. Oh also not instanced arenas which are the size of 3 steps.
You know when a boss is designed horribly when you gotta bug abuse to beat them.
For me I went from glazing Arcane Odyssey to outright having a 180. This stemmed from the fact I heard people saying that Full Release was going to release some optimization to the game. I was further dissappointed in the optimization update later on and after all of the things happened I just called it quits and not worth my time. Genuinely a good game just as what others stated, needs better testers, better balancing, better devs, and imo ready to release “release dates” which I mean is like extensively bug hunt in that update that said people were dying for (the opt. upd for example.)
that’d make bosses like allanol actually fightable by classes like berserker and warlord ![]()
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how did his fight even go through did they only test the fight with mage
General fustration with Vetex, jank and ‘’‘’‘balance’‘’‘’ team
is it just me or do i wish fighting styles had inate damage resist to make up for lack of staying power, like in order to damage enemies you have to be in their DIRECT range and it leads to fs/beserkers seeming weak
chalk up the damage resist to lorewise “trace magic”
lowk they just have to change boss designs, right now the majority of bosses punish you with a 2k dmg nuke the moment you get close to them
most enemies are the same as well, rivals, for example, i remember going to my rival for a split second and before I could land my hand on the dash button i lost 1k hp
Strenght users ![]()
came back to this just because of today. FIX. THE. DARK SEA. BUG.
i am sick and tired of my runs ending in me just being hopeless against an instakill bug thats been in the game for like.. ever!! of course after im done with grinding ill hopefully never touch dark sea again with how poorly thought out it was but still
like its been said before, the small bugs that progressively ruin the game are the ones that break the camels back after youve played for long enough
What does the bug do to insta-kill you?
Came across this just today after finishing a run,
My main gripes with AO are that
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there’s too much time between updates to make playing entertaining. I mostly play for the story and the amount of time it takes to just simply add stuff in, particularly with the port mistral update, just isn’t worth it for like 15 minutes of story content. This is just my personal preference
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the story itself is… kind of poor. No offence to Vetex or any of the dev team but the more playthroughs I do the more issues I notice in the plot. For instance:
-Neviro not having any plot relevance or appearances but still being treated as a major character
-The Skyhall plotline in general
-The Order antagonists just… appearing out of nowhere. The only ‘foreshadowing’ we get of them are the clues in the ‘Order’ tab and even then we know nothing, we can’t make any educated guesses as to who they are (because we never meet General Argos, or Calvus, or Lord Elius before we actually fight them)
-The Order being such a mysterious faction, I get they’re this Illuminati sort of grand conspiratorial society but quite frankly we don’t have enough info on them and their motifs to make them a compelling ‘illuminati’ type faction
anyway rant over I’m going back to lurking this time with an account
bugged + misaligned nimbus sea map
oh yeah basically you take a chunk of 40% of ur hp, then 20%, then regardless of hp you die on third hit, and theres no rhyme or reason.
like literally, if i get it again ill send a video cause its just sailing then dying almost immediately

