Forum Abnormalities

Classification - O-06-19
Risk Level - WaW
Qulitoph - 2

“Chaos Containment Concurrent Creational Breach in which it causes a Cosmetic Continental Calmic Red Colored Unconfirmed Static Link”

Abnormality Details

Ability - It’s able to “static” link employees and control their actions all at once if its by them, it’s confirmed that whenever the abnormality takes damage from anything other than employees, employees will receive the damage taken by the abnormality

Ability - If it static’s onto employee, it can change their work-type depending on what you can select. You are able to cancel it as unlike this it’ll tell you what the employee will work with before entering the containment

Ability - When static links to dead employees or clerks, it can fling them to different parts of the facility, blocking them with their meat/flesh, requiring the path to be cleared

Ability - When O-07-17 was in the facility, the abnormality mixed with the plushie and chaos insured throughout the entire facility with both of the abnormalities abilities active.

Abnormality Health - 1,000
Resistances -

  • Red Resistance - 0.5
  • White Resistance - 0.5
  • Black Reistance - 0.5
  • Pale Resistance - 0.5

Damage Type - 6 Black Damage

Success Criteria

Work Success

  • Instinct - 70% Succcessful
  • Insight - 20% Successful
  • Attachment - 80% Successful
  • Repression - 10% Successful

Good Mood Range - 13 - 20
Normal Mood Range - 4- 12
Bad Mood Range - 1 - 3

Appearance

Containment - It varies on the employee who enters it, if there is no employee the abnormality looks like a red-static, when an employee goes into the containment it’s appearance switches to a pet-type they like most.

On Breach - Abnormality turns into a spider-like purely made of red-static in which walks around the facility quickly.

Encylopedia
Managerial Tips 1

When work result was normal, the qulitoph dropped at a low chance

Managerial Tips 2

When work result was bad, the qulitoph lowered at a high chance

Managerial Tips 3

When worked with repression or insight, the qulitoph dropped

Manageria Tips 4

When worked with attachment three times, the qulitoph dropped unless count reseted by any other work

Managerial Tips 5

When worked with instinct 3 times, the qulitoph dropped unless reseted by any other work type

Managerial Tips 6

When worked successfully 3 times with attachment and instinct consecutively, the qulitoph increased

EGO
Suit (Violence)

Appearance - An armour of pure-red and black static
Resistances

  • Red Resistance - 0.7
  • White Resistance - 1.0
  • Black Resistance - 0.6
  • Black Resistance - 1.5

Special Ability - When walking pass a clerk/employee who’s panicking, they hug them in which they can’t move and their sanity is restored passively and much more quickly

Weapon (Violence)

Appearance - A hammer with the block at the end being purely static, the rod being iron/metal

Damage - 35 Black Damage
Attack Speed - Very Slow
Range - Medium
Radius Hitbox - :white_check_mark:

Gift (Violence)

Appearance - Red-Stained Fluffy Scarf
Stats - 3 Prudence, 3 Fortitude, 3 Temperance
Special Ability - When the full set was equipped, become immune to losing control or doing your own things, however this effect is ignored if controlled by stronger forces

Origin

Origin of this abnormality is unknown

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