Forum Abnormalities

That could also mean that if you get really lucky, plague doctor can’t do anything if they keep selecting that person to summon.

(but yeah having a waw that’s on par in terms of panic prevention with an aleph set would be a little strong)

Then ig it could have the effect where if any force is stronger than it can completely ignore static effect state like apocalypse bird’s lure or plague doctors possessed along with having low-damage resistances

Having any alephs that can make someone uncontrollable being strong enough to bypass the effect could balance it out a bit.
(at least let it prevent big birds lure)

i cant believe you didnt even think of me where am i

does he know?

Classification - O-03-20
Risk Level - High-WaW
Qulitoph - 1

“Your protection is first to be served while your second is judgement by the light”

Abnormality Details

Passives - The trumpets will guide us.

Ability - As the light shines on the selected employee/clerk, instantly kill them by the angel that falls to the ground.

Ability - The light will shine bright as my minions fall with me and aid me in it’s kindness.

Ability - Your bravery is fitting, but your perception is weakening and your eye-sight will be blurred, may you run and be confused for the time being

Ability - When I swing this sword, may to be turned to ash and be locked away in the hell scape of land. (80 Red Damage, Slow, Medium Range)

Ability - When I glare, you will be filled of dread and sorrow. (20 White Damage, Long Rnage, Long Cooldown)

Ability - When I carry on the task of accepting souls, may I take your soul and bring you to the gates of heaven in return for bringing peace and quietness for the time being. ( Short Range, Singular, Long, instant kill (Similar to Pale Apostle) ). If succesfully instant killed, all minions disappear for the time begining

Health - 1,200

Resistances* -

  • Red Resistance - 0.7 Resistance
  • White Resistance - 0.7Resistance
  • Black Resistance - 0.6 Resistance
  • Pale Resistance - 0.0 Resistance
Minions

Appearance - Yellow/White orbs that hover around entire departments where the angelic abnormality is.

Health - 500
Resistances -

  • All Resistances - 1.0 Resistance

Attack - Shooting laser beams at the employee (Can pierce)
Damage - 10 White/Red Damage
Attack Speed - Medium
** Length** - Until it hits the end of the room

Sucses Criteria

Work Success

  • Instinct Success Rate - 65%
  • Insight Succes Rate - 50%
  • Repression Success Rate - 0%

Good Mood Range - 21-25 (If the Lord works with the abnormality)
Normal Mood Range - 11-20
Bad Mood Range - 1 - 10

Appearance

Appearance - An angel with heavenly glowing wings, mainly a white color with a yellow glow along with a large white/yellow colored Excalibur.

Encyclopedia
Managerial Tips 1

When work result was bad, the qulitoph lowered at a low chance

Mangeriial Tips 2

Attachment was replaced with “Accepted”, in which if the manager chose this, they were able to pick a clerk/employee to receive this effect, they had a large halo above them while this affect was added to them. (Capped at 5)

The first employee who received the halo was called the “Lord”, in which their justice was massively upgraded by 40+ and will always be in front lines of fights, leading the employees to their aids with the “Lord”.

Managerial Tips 3

When the halo was above them, they were able to connect with the light between each other and occasionally teleport to the employees who had the halo whenever they were fighting anything. However had to walk back to their main positions after a fight.

Managerial Tips 4

When a halo’d employee/clerk died, the qulitoph dropped to zero and all halo’d clerks were nerfed heavily until the end of the day and the Lord was killed by the angel slamming on top of them. The angel spawning caused a second trumpet.

Managerial Tips 5

Depending on the trumpet, the angel was stronger depending on it, if there was a first trumpet then the angel was at it’s weakest, when it second trumpet the angel was at their average power, when it was third trumpet they became an aleph and their power was boosted by much more than before but essentially became a “Glass cannon” with their resistances lowered.

EGO
Armour (Heaven)

Appearance - an Angelic suited plate of armour

Resistances -

  • Red Resistance - 0.6 Resistance
  • White Resistance - 0.6 Resistance
  • Black Resistance - 0.8 Resistance
  • Pale Resistance - 0.9 Resistance

Special Effect - Depending on the weapon used, their resistance changed, if they were using weak weapons, their resistance heavily protected them from large-scale attacks that could deem “instant kill”, making them a heavy tank in fights

When they used an ALEPH weapon, their resistances dropped by a lot, making it all 1.0 and pale 2.0 Resistance but their justice was slightly heightened.

Weapon (Heaven)

Appearance - The abnormalities excalibur, fitted for the employee.

Damage - 17 Red Damage
Attack Speed - Medium-long
Range - Medium

Special Effect - Cause a 0.5 Tick Burn that lasts for 5 seconds, dealing 1 red damage each.

Gift (Heaven)

Appearance - An Angelic Helmet made out of the materials of pure metal

Stats - 3+ Justice, 3+ Fortitude,
Special Effect - Whenever you’re the lord, you have added 10+ Justice by the abnormality, affect is strengthed by another 10+ if you have the full set equipped.

Origin

“The heavens gate that once mysteriously appeared during an experiment during a possible ritual”

Budget white night!
But also with extra features

I was not thinking of whitenight other than the pale-attack apart :broken_heart:

There are a few similarities but not enough to actually make it a copy or anything

The only copy this abno got is a aberration straight outta O-03-10 :broken_heart:

or alternatively the same ego equipment name as burrowing heaven

I didn’t realize that
I’m lazy to fix it

all that matters is angels in the sky and heaven on the ground

I don’t know what this is but I wanna be in it

flare ghosted me…

Flare’s abnormality

Name - The Ever-burner
Classification - O-04-06
Risk Level - High-Aleph
Qliphoth Counter - 2

“And the few souls remaining cried, too, being devoured by the inferno”

Abnormality Details

Ability - When Qliphoth level lowered, every living thing in the facility erupted in flames, taking constant low damage that changed between Red, White, Black and Pale for 30 seconds.

Ability - When Qliphoth level reached 0, employees in the same department as the abnormality burned until death, escaping the department caused the flames to stop.

Ability - When the Qlipoth level raised, the flames shut down.

Ability - When the Qlipoth level raised while at maximum, the abnormality escaped.

Ability - The abnormality set everything in the same room as its in on fire, dealing less damage then when Qlipoth lowered.

Ability - When the abnormality was killed, every employee in the facility received a lesser version of its gift, the one who killed it received an upgraded version of its gift.

Health - 20.000

Resistances -

  • Red - 0.2
  • White - 1.5
  • Black - 0.2
  • Pale - 0.1
Success Criteria
  • Instinct Success Rate - 30%
  • Repression Success Rate - 50%
  • Attachment Success Rate - 50%

Good Mood Range - 30-40
Normal Mood Range - 11-29
Bad Mood Range - 1-10

Appearance

Appearance - A eternally burning flame in a pedestal, during work, it may take certain other forms

During Instinct Work - The flames increase in strength, becoming bigger
During Repression Work - The flames decrease in strength, becoming smaller
During Attachment Work - The flames leave the pedestal and take the form of a random house-animal, most likely a cat.

Encyclopedia
Managerial Tip 1

When Repression work was performed, the Qlipoth level increased

Managerial Tip 2

When the work was Bad, Qlipoth lowered

Managerial Tip 3

The abnormality didn’t escape when Qlipoth level reached 0

Managerial Tip 4

Insight work was substituted with Embrace work

Managerial Tip 5

When Embrace work was performed, the employee was covered by the flames and burned for 30 seconds

Managerial Tip 6

If the employee survived, the employee became O-04-06 B, receiving massive boosts to all stats

Managerial Tip 7

If the employee died, the abnormality escaped.

Managerial Tip 8

If O-04-06 B died, the abnormality would escape from its body.

Managerial Tip 9

If O-04-06 B had O-04-06’s E.G.O gift, their stats were increased even more, whoever, they started burning all living things in the room. The burn and stats increased or decreased based on if the gift was the weakened, normal or strengthened version.

E.G.O
Armor - (Flare)

Appearance - A red templar armor with flame and cat stickers all over.

Resistances -

  • Red Resistance - 0.3 Resistance
  • White Resistance - 1.2 Resistance
  • Black Resistance - 0.3 Resistance
  • Pale Resistance - 0.5 Resistance

Special Effect - If the employee using the armor also has O-04-06’s E.G.O Gift, the armor’s resistances became the same as the abnormality’s. If the gift was the strenghtened version, only the increased defenses caried over.

Weapon - (Flare)

Appearance - Gloves with cat faces facing out, allowed the use of the abnormality’s fire.

Damage - 30 Red, Black, White or Pale Damage (30%, 25%, 25% and 20% to deal each damage respectively)
Attack Speed - Normal-fast
Range - Medium-high

Special Effect - Deals 10% of the damage dealt as DoT, if the employee had the abnormality’s E.G.O Gift, the damage dealt by the weapon increased to 40 and the DoT stacked.

Gift - (Flare)(s)

Gift - Appearance - The employee’s head became a constant fireball

Stats - 10+ Justice, 5+ Fortitude, +5 Insight

Weakened battle Gift - Appearance - The employee received burning cat ears

Stats - 3+ Justice, 2+ Fortitude, +1 insight

Special Effect -

Strengthened battle Gift - Appearance - The employee was constantly covered in flames

Stats - 12+ Justice, 10+ Fortitude, +8 insight

Special Effect - The employee became immune to the abnormality’s flames, instead healing when under the effect of any flame.

O-04-06 B - Appearance - The employee was constantly covered in flames and received cat ears

Stats - 20+ Justice, 20+ Fortitude, +15 insight, +20 temperance
Stats (With Gift) - 30+ Justice, 30+ Fortitude, +20 insight, +30

Special Effect - The employee became immune to the abnormality’s flames, instead healing when under the effect of any flame. The employee left behind a trail of fire, damaging anything that stepped on it

Origin

1200 years ago, Prometheus gave humanity a piece of his flame.
His ever-burning flare was worshipped as if it was himself.

The one whom doomed us
The one whom cast us into the dark
The Cursed One
He shall become the flame itself

To pay for his sins
To atone for what he did
He too, shall endure the flame
And never again
Must we live in the dark.

I was gonna make myself a maid abno who created vorf’s abnormality

:broken_heart:

Too late! You’re the cat ears fireball now

ok had my fair share of rest now
it’s time to mutli-task between LoR and this yeepee

Classification - T-02-21
Risk Level - HE?
Qulitoph - 2

“The manifestation of the doctor’s dream scape”

Abnormality Details

Passive - Releases anti-bodies/pores which makes employees/clerks resistances/health/SP decrease if they stay in the room (They recover if they are out of the room)

Ability - If it kills an employee/clerk, it reconstructs their bodily tissues and cells, crippling them from the inside-out, they turn into a possible/flesh monster in which it will attach itself to an employee, permanently decreasing their speed and attachment for the day.

Ability - Occasionally, if the clerk/employee is a flesh in that state for a long time, it’ll go towards the abnormality instead and attach itself to the abnormality, buffing it.

Ability - The worm has a long/row of talons, this is it’s way of damage (7 Red Damage)

Ability - With it’s mouth, it will inject these anti-bodies inside the employee/clerk, making them more prone to diseases (RNG Control/Pores/Etc) and they will turn into a flesh monster if they ever die until the day ends (If eaten by an abnormality with the injection, it can and will weaken the said abnoramlity or kill it, making them useful against creatures like T-01-75, O-O3-89, O-09-83, ETC. (20 Red Damage)

Flesh Health - 100
Walk-speed - High
Resistances - 1.0 Resistance all

Worm
Resistances -

  • Red Resistance - 0.9 Resistance
  • White Resistance - 0.7 Resistance
  • Black Resistance - 0.8 Resistance
  • Pale Resistance- 0.8

Health - 500 Heallth

Succes Criteria
  • Instinct Success Rate - 60%
  • Insight Success Rate - 30%
  • Attachment Success rate - 80%
  • Repression - Success Rate - 60%

Good Mood Range - 12 - 15
Normal Mood Range - 6 - 11
Bad Mood Range - 1 - 5

Appearance

It’s comprised of an entirely black shell, structure of a worm in which it walks on a lot of shard talons. It also has a ton of white-spots on it’s shell but the worm has no face other than a mouth.

Encycploedia
Managerial Tips 1

When work result was bad, the qulitoph dropped

Managerial Tips 2

When work result was good, the employee was buffed with the worms pores, increasing the employees justice and temperance for 30 seconds by 5+

Managerial Tips 3

When the same employee went into the containment, the success chance decreased drastically and the qulitoph dropped, when work result was bad, the qulitoph dropped again and the employee in the containment died and turn into flesh, the abnormality was released afterwards.

EGO
Armor (All-seeing)

Appearance - The armour was made of same material as the abnormality along with it’s many white-eyes.

Resistance

  • Red Resistance - 0.7 Resistance
  • WhiteResistance - 1.0 Resistnace
  • Black Resistance - 0.8
  • Pale Resistance - 2.0

Special Ability - When working with an abnormality, there was a 25% chance for the fear-level for the employee wearing it to drop by next the next fear-level point.

Weapon (All-seeing)

Appearance - A large attachment to the employees arm, like a cleave of a bug. (Similar to wingbeat Ishamel Weapon)

Damage - 7 Red damge
Swing Speed - Fast
Range - Medium

Gift (All-seeing)

Appearance - Employees eyes were replaced with a white-glowing eyes, like the abnormalities colored-spots.

Effects - 4+ HP, 2+ Work Speed

Origin

Unknown, other than the fact this worm was completely constructed off a doctor using animal-parts and other types of material, somehow turning it into this.

might start another abno Tierlist to do check ups
hi doing a checkup
rate the current abnos

S - F tier