Forum Abnormalities

Classification - O-01-7
Risk Level - WaW
Qulitoph - 2

“Oh story-teller, bring me a dream and put me into an endless sleep of peace and quiet”

Succcess Chance

Attachment - 50% Successful
Instinct - 20% Successful
Insight - 40% Successful
Repression - 0% Sucessful

Good Mood Range - 11- 20
Normal Mood Range - 4 - 10
Bad Mood Range - 1 - 3

Abnormality details

Damage Type - 4 Black Damage
Attack Speed - Fast
Range - Short

Resistances -

  • Red Resistance - 0.6 Resistance
  • White Resistance - 0.5 Resistance
  • Black Resistance - 0.8 Resistance
  • Pale Resistance - 1.3 Resistnace

Abnormality Health - 1,300

Appearance

The appearance is a standing female, mostly comprised of galactic like textures similar to the child of the galaxy, the only wearing is a scarf with a texture different from the galactic texture body, mainly comprised of clouds like texture

Encyclopedia
Mangerial Tips 1

Qulitoph Count lowered when Work Result was bad

Mangerial Tips 2

Qulitoph Count lowered when an employee with level II Prudence entered the containment, immediately the employee became unconscious

Mangerial Tips 3

Qulitoph Count lowered when an employee with level II temperance entered the containment, immediately the employee became “unconscious”

Mangerial Tips 4

Any clerk/agent that was unconcious was consumed by T-09-6 when near, this transformed the abnormality into a much larger, dis-formed, and stronger version. This makes containing it harder. Please use your employees to drag unconscious employees or clerks away from this abnormality.

Managerial Tips 5

Any Clerk/Agent who had higher fortitude than sanity, instead of being consumed they were ####### into galactic creatures. Similar ###### to what censored could do. However these creatures are very easy to contain compared to censored creatures.

Managerial Tips 6

When the abnormality consumed enough employees/clerks, it went back to its containment and slowly turned back into it’s normal human-like form. While this was happening, the department it was part of became foggy, making nuggets slightly slower in there.

Mangerial Tips 7

The abnormality will occasionally try to drag in clerks if its on one qulitoph Count (Ability activates if other abnormalities are being worked on). If the abnormality consumes enough clerks, it releases.

EGO
Suit (Dream)

Appearance - similar to the abnormality, employee body is a galactic texture, no clothes or anything, almost like a suit with trippy textures.

Resistances -

  • Red Resistance - 0.6 Resistance
  • White Resistance - 0.8 Resistance
  • Black Resistance - 0.9 Resistance
  • Pale Resistance - 2.0 Resistance
Weapon (Dream)

Appearance - A rail gun with textures of the galaxy
Damage - 60 Black Damage
Attack Speed - Slow
Range - Long

Gift (Dream)

Appearance - A cloud-like scarf
Special Ability - Become resistance to O-01-7’s unconscious effects and immune to fog
Obtainment - The first employee who finishes off the abnormality (Kill last hit)

Origin

This being was found in the outskirts sleeping on the ground, of course this creature was reported and secured within it’s containment. The creature was awfully chill at first, speaking and sharing it’s history despite being kidnapped, but turned aggressive at one point in the containment and released, was contained shortly after causing damage.

This being said they previously originated or manifested from a lake, but there wasn’t much information on anything before or after that. Making this one unknown.

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