ok firstly tbh. idk why you want spirit weapons so badly WE HAVE SEEN NOOOTHHIINNGGG of them, we know NOTHING about them. they could be absolute dogshit
People who aren’t in clans/use clans as banks only:
I want to be a warden >:(
I want to be a nokia phone in arcane odyssey.
It doesn’t matter if their absolute dogshit, I just want more build content
thats the point; there isnt really one. which is what the building updt is for, it incentivizes people to start one with their friends, thanks to the addition of building your own fricking fortresses with spawn points.
gonna throw my two cents into the argument
for spirit weapons and vitality:
magic better
what the fuck does an acrimony do i haven’t played the game since april
clans seem to only serve pvp sweats, this is why absolutely no one liked sunfury, only those people are going to even serve a slight bit of acknowledgement to building
You can brew an interchange potion from it which allows you to reset stats
we really need to split this
it affects everyone in some way. whether they are directly in one, or theyve been ganked by one, or they were a part of one then left, etc
thats the reason why we need a clan updt because currently the only thing clans exist are for banks or pvp
because they will be cool, if they’re dogshit they’ll be rebalanced
how does the building update affect these parties
like I’m genuinely confused please explain
if they are absolute dogshit then they should just be removed imo the whole vitality system is weird af, we already basically got vitality stat with armor.
literally all i’ve heard on vitality being ok is because spirit weapons are gonna be added at some point, again, we know NOTHING.
oh yeah i forgor that you can add spawn point or smth, ok imma use the building update then. probably especially if we can have more stuff, cuz it gotta be really useful when we have to defend it.
it will add a way to build a community not just for pvp. building gives defense, so infamy can be earned passively, and more changes to clans might be added around that time, especially since building is such a big update. instead of making bands of people to kill eachother, people will make clans to explore the dark seas, make the largest possible building, etc
Personally my philosophy is that wardens could act as the “grappler” route for AO’s builds but whatever
Knowing nothing is what makes it more interesting too for me
There would be no reason to remove spirit weapons completely when they can just be rebalanced. Vitality from stats and vitality from armor has different roles in build diversity.
what i mean is if they’re dogshit then the whole concept will be dogshit, not the balance of them. i still don’t see ANY way spirit weapons can be made cool and usefull, other than weird weapons that use your health or smth.
random point but won’t these buildings like despawn when you leave the game
but what about the people who don’t care about infamy
that’s why we want them, so we can see what they are, it’s the same with more rare spells and techniques