The Grand Silence before Thunderstorm begun.
unrelated but i don’t think gear that gives insanity for more stats is a good idea, it’d end up forcing anyone who wants to keep up with anyone else to have annoying ass screen effects and shit all the time
i do not want to feel like i’m in akurius keep 24/7. if i don’t, there’s a good chance i’ll get shat on by someone who doesn’t mind it and is given, like 100 more defense or something for it
I feel like the island relation thing will benefit pve for people both in a clan and not in a clan more than building would
also i forgor does infamy do anything? isn’t that just the clan stat that’s for the leaderboard (and expanding the bank ig)
kinda hallucinated that you can renown (i think it’s called) via clan stuff. (which imo is kinda needed because goddamn do i need these npc’s for my ship, and there’s not really good pve stuff for it, even though these npc’s are quite literally a big pve part for ship combat, cuz stats)
it’s a drawback for a plus.
quite literally very balanced, they will have to fight with these effects, maybe some other stuff. that is the trade off for the better stats.
I was actually thinking about how hard it is to balance drawbacks that are basically purely visual for the first 3 of them.
kinda thinking these insanity effects for armors should have exlusive stuff. like on insanity 3 you start seeing random npc’s and such.
and if i want to fight back without being at a disadvantage, i’ll either need to sweat more than they do, or i’ll have to keep it on me in case someone shows up to my front door with it
i guess i could switch inbetween it and whatever i was wearing before if i see it coming, but i doubt metamancers will have a problem with fucking up the atmosphere of the game for themselves AND the people they gank
You do start seeing shadowy figures at insanity 2 but i dont think that is what you meant
I have multiple questions, and at least one of them is “Why are you putting down tents in the middle of a war?”
Good point about fortresses. Odds are if a fortress managed to get built in a server, then PvE players could reasonably avoid most PvP encounters.
vetex specifically mentioned that spirit weapons will take at least half an update if not more.
Damn, I got critted. That does make me wonder what’s special enough about Spirit Weapons to warrant taking up half of an update. Yes, they do need time and thought to be added and properly executed, but what’ll require the large amount of time? Are they going to have customizable skills? Will they have qualities (Poor, Average, Good, etc.)? Is there going to be an AW-like binding mechanic?
I feel like I bring up Arcanium Weapons too much, but those are the only weapon types to genuinely confuse me.
yeah more consfusing stuff, maybe even go the extra mile and have the figure look like the dude you are fighting.
my mental image of a spirit weapon is a sunken sword but like… yellow or green
even though that’d more likely be an arcanium weapon
man, maybe vetex needs a new name for these
because he will probably die and doesn’t wanna drive all the way from ravenna? because a simple spawning system of being able to choose the previous story spawns you had is not a thing.
Hmm, that could actually work. If it is fairly tame while not in combat it could be manageable
I think spirit weapons will be blue
But here’s the kicker
ANYONE (including clan players) can use vitality.
Can anyone build? I don’t think so.
yeah much rather have in combat stuff then because the balance is for the combat obviously.
hey look at this
100+ messages and not a single one of y’all thought to move to a different topic before talking about this shit
I will say: choosing vitality does not invite pvp as much as being in a clan