Concept
On the Clock
A fast paced FPS heist game where your goal is to take down generic evil organisation called EPC. Nobody really knows what that stands for, but in short, they’re plotting to create a bunch of magic superhuman soldiers. Terrible stuff, really.
Inspired by stuff like Payday/EP
The Clock
A full version of this game would have 24 missions, each taking place in a different location and themed around an hour of the day. Of course, depending on the time you’ll experience greatly different opposition. A big party in the evening will not have the same security as an evil death library at midnight.
The Gameplay
You aren’t really a criminal… you don’t have the tools of the trade… no drills, lockpicks, balaclavas. Nah, you use magic for your schemes which… works, I guess.
There are four ‘Levels’ to each mission, as you go up a level, you’ll experience increased opposition however more abilities will be at your disposal.
Level 1: Ghost
“They have no clue you’re here… try to keep it that way”*
The Ghost level is the first level. It’s the default level when nobody knows of your presence. Try to keep it that way.
Abilities in this level will include silent breaching tools, tools to bluff your way out of situations, and escape tools.
Level 2: Raid
“Two guards just spotted your mess. Go take them out before they call in the entirely of the EPC on top of you”
The Raid level is the second level. Okay, perhaps you weren’t as silent as you hoped, and they know someone is there… but at least they don’t know who. They’ll be patrolling for suspicious activity, but you can deal with that, surely?
Abilities in this level include hostage taking and control, damage management, and monitoring/scouting.
Level 3: Breach
“They’ve noticed. Time for a firefight, try to wrap this up as soon as possible”
The Breach level is the third level. They know you’re there. They know who you are. They’re after you, not many of them - but be fast. They’ve got reinforcements coming, and a lot of them.
Abilities in this level involve light combat, movement, and ‘efficient door opening.’
Level 4: Battle
“Heads up, two helicopters just landed on the roof. Building’s in lockdown. You have a small scale war on your hands.”
The Battle level is the fourth and final level. You know the ‘lot of them’ yeah? They’ve arrived.
Abilities in this level involve heavy combat, survivability, and explosions.
The other ability
Now magic in the past few years has really developed. Hence why EPC wants to develop those superhuman people. Now you aren’t the best at magic, and even you’ll admit some people can do significantly cooler things with it than you’ve ever thought of - but you did master one ability and you’re really… really good at it.
You can transfer yourself between different bodies. Admittedly, it’s a bit immoral… but it works in a pinch, and just for fun.
On higher levels, this ability is significantly more powerful, and therefore has a longer cooldown. But you can still use it to get out of a pinch when they’ve dropped a small scale sun on you.
Mission Concepts
A few concepts for missions.
04:00, The Mountaintop
“Nothing like some nice early morning blacksite-raiding to start the day. So there’s an EPC stronghold thing in this mountain, and we want to know what’s in there. The guys back at lab really wanted to show off their new painting skills, and disguised one of our helicopters as an EPC gunship. We’re gonna fly right over their guns, land you on the mountain somewhere out of sight, and you can climb down this utility shaft we’ve spotted and work out why they need an entire mountain to themselves. I just hope you like ladders.”
Serves as the tutorial mission.
Goals
- Breach the utility shaft
- Enter the facility
- Explore the facility
- Takedown the guard
- Breach the server room
- Hack into the servers
- Exfiltrate
19:00, The Party
“A big EPC investor guy is holding a party at their house and you won’t guess what they’re showing off. That’s right, the big magic orb that they stole from us. We think he’s going to use it in his opening speech at 20:00, so you have time, but not that much. You’ve gotten yourself a ‘job’ with the catering company and we’ve smuggled in your guns with the salmon. Grab it, grab our orb, and get out of there before they check whether their nice magic item is there.”
Goals
- Locate the salmon
- Breach the salmon
- Take your weapons
- Breach the house
- Search for information
- Locate the orb
- Disable the alarms
- Take the orb
- Takedown the security centre
- Disable the gate
- Exfiltrate