Forumers Compile their grievances!

or make them re-obtain into the inventory along with any lost knowledge books used on them

this makes them both permanent AND retain value very well

Eh, I actually survived that one first-time, even though I was caught by surprise. I T-jumped and used Leap after a brief second.

yeah its avoidable but if you dont know youll just die most times

Things I wish would carry between slots
  • Fleets, since even just grinding your first one is an enormous undertaking and the prospect of having to re-do all of that alone is enough to turn me away from making more slots
  • Professions, since there are major things you can’t grind without them (such as lost knowledge) and jewelcrafting is also mandatory for a lot of builds
Misc qol complaints
  • Sailing in the nimbus sea is soul draining
    • Due to how spread out the Nimbus sea is, 90% of the time you’re better off spending as little time there as possible since everything takes significantly longer to do
  • nimbus sea map stretch makes everything misaligned (you’ll point your boat straight towards something and it’ll miss, explorer’s intuition is also a flat lie)
  • The one mechanic where Profession EXP requirements get more extreme for each profession you max is really annoying when professions are already insanely grindy on their own
  • Navigating the marketplace for any item that’s part of a broad category (such as trying to find a Reagent) is nearly impossible
The Dark Sea
  • There’s so much empty Sailing time in the Dark Sea it feels soul draining
  • Waves
    • The wave carry-off mechanic is really annoying, poorly telegraphed (a wave that’s not even fully formed can just instantly grab you off the ship), holds you for way too long and slows down multiplayer trips way too much
    • A lot of waves will just spawn on you and deal damage before you can react to them
    • Acid waves deal absurd damage
  • shadow tornadoes are practically invisible and nuke huge chunks of your ship’s HP
  • Water Poisoning has zero building or warning and instantly starts nuking your HP out of nowhere (at least soap exists but this hits way too hard for something with no warning)
Ships
  • You know that mechanic where you can get your crew off the boat to follow you around? It’s pretty much completely pointless.
    • They’re slow, get stuck on things constantly, and if they don’t follow you all the way back to the boat they just get “left behind” and die so you have to babysit their every single step, slowing them to the point that whatever you brought them off the boat to do it’s generally faster to just not bring them at all
    • Cutting down trees for supplies takes ~15+ minutes to fill a brig’s stock which is so long its genuinely more efficient to just never interact with this mechanic at all and just rely on ship sinking for supplies
  • The Vertical aiming on cannons makes it nearly impossible to line up long-range shots since from a top-down view you can’t see how high/low you’re aiming and from a sideways view you can’t see the enemy ship
  • The Rowboat Launch attachment is significantly slower than just swimming the same distance
Combat
  • If you cast a spell and then it gets delayed due to ping, you just fall down to the ground where it explodes in your face uselessly
  • Poise breaks in PvE only happen if you’re already curbstomping the NPC
  • %damage lowered only by beast defense kind of ruins PvE builds because it makes defense an irrelevant stat when dealing with beasts and instead rewards full power builds for having metallic vanities
Buildmaking
  • the fact that spell/technique scrolls get deleted on use really discourages experimentation
  • hecate essence is way too rare
Deeper systemic issues I have with the game that'd probably be significantly harder to fix in just a few qol patches
  • Everything in the game that gives you drachma as a reward is kind of pointless now since they all pale in comparison to the Fleet System
  • It feels like a lot of things suffered from being needlessly rare or time consuming to grind, but then instead of fixing it by buffing the rewards for the grinding methods they were kinda just blanket invalidated by the Fleet system which gives you everything for free
    • dark sealed chests and tier 2 scrolls for example
  • 99% of overworld enemies as well as a lot of bosses suffer from “range check” combat, since they’re constantly churning attacks in your direction you’re practically guaranteed to take unavoidable damage for going close, however since they make no effort to pursue you can just camp outside their effective range risk-free and spam whichever attacks can cross the distance

i agree with basically all of these

pls add weapon vanity. like why is the musket ruining my tarnished eldenring knight outfit being ruined by it

yeah basically. which is kinda stupid. i mean whats the point of a good gpu then if the cpu is being used only. roblox will most likely never fix it

Highkey, they should just make Arcane Odyssey an actual game on some other platform. No one on roblox is going to ever play it ever because the only people that still use it are just a bunch of sticky little i-pad kids who can’t pay attention for more than 5 seconds. I feel like a lot more success would come if they put it on something, for example, like steam or literally anywhere else except roblox.

roblox is the best place for a game like arcane odyssey, no other platform would work

a little bit?
I think it more so feels like earth magic with better synergies, and as long as you are consistent you get higher damage (sometimes)
light meanwhile clearly wants you to use multi hit attacks because it has high speed (lower interval between shots), it stacks blind which makes it deal more damage, and the blind goes away pretty quickly. the only real way to get the most out of your magic is to use a multi hit attack.
For crystal you can just play as any other medium weight solid magic with decent synergies and it works about just as well. (sure you can use a 3 hit blast or count your hits but then you still have to hit your strong attack. your opponent could just avoid all your attacks for a little bit and nothing happens)

3 amount crystal attacks are still widely used afaik

straight grieving my shit right now

The reason for it to be so unnecessarily difficult to get is due to Vetex’s distaste for having added it.

I believe I suggested some time ago to add the ability to hide or show weaponry similarly to how armor and accessories do it - it wasn’t thought out as much as I hoped, hence why only the hiding/showing was mentioned - I do want more vanity options.

The issue at hand is the game’s vanity isn’t fully vanity, you basically require vanity for fighting dragons unless you wish to experience severe health loss.

:nod:

roblox games

each of the devs should take turns learning the new language while the others work, including vertex
Eventually everyone has enough training to divert some effort to the game port while AO wraps up development.

This is in incredibly high hopes for the future of the game. But it seems fairly possible.

I don’t think AO’s numerous problems would fly on other platforms. Vetex would probably be doxxed in 2 days :aga:

well the game would have to get a recode to move so

we won

Add a leaderboard/player list toggle the current one is temporary and is bugged

(:crescent_moon::crescent_moon::crescent_moon::crescent_moon::crescent_moon::crescent_moon::crescent_moon::crescent_moon::crescent_moon::crescent_moon: notice me :crescent_moon::crescent_moon::crescent_moon::crescent_moon::crescent_moon::crescent_moon::crescent_moon::crescent_moon::crescent_moon::crescent_moon:)

The emojis are watching :shushing_face:

we should give them all names loosely based on things that sound cool and their emojis
:crescent_moon: would be called Artemis or sum