i have to constantly be squinting at my screen to see whats going on at any graphics level above 1 from all the rain and effects on my screen
water poisoning is probably the worst mechanic in the game and should just be removed because it doesnt add anything fun
locations are super far apart sometimes (a issue in the nimbus sea too honestly)
waves can be really annoying sometimes when they grab you, maybe make how far they travel shorter or make them unable to pick you up when your on an island/inside captains quarters
the idea of doing the dark sea actively made me not want to play because of how long it takes to get a decent amount of sealed chests, probably cause islands are so big and it takes forever to find every chest and bring them all back
Forgot a few things, so ill list them. havent played recently so dont know if they fixed some of these already
Atlantean ear mutation is not dyeable, dream drip requires it red but its only greyish blue
Dragons not leaving behind blood on death making me feel like ive wasted my time
Fall damage (just make the damage cap at like 95-99% of your hp already, or have a way to point your glider lower so you descend fast enough to not have your stamina go blank midway when descending from sky islands)
No clear indicator of some statistics on weapons and abilties, such as weight stat on a lot of weapons and the scaling of abilities (you only find out about half of the zerker kit having halved range affinity after reading the wiki, instead of it being told ingame)
Fodder enemies being able to grab (i love getting grabbed by lv 12 pirates)
There not being a place to test damage numbers (just have a wooden doll somewhere with infinite hp, or make it a buildable)
You cant set your spawns at the taverns you set your spawn at during the story once your done with it (its only during the story)
Weird bug where the shadow from sensing stays on, causing you to pretty much have the shadow debuff until it randomly fixes itself
Similar bug to the one above this one but it happens on occasion when putting your camera below water
Make the setting on the build tool for where the money gets drained from save, so i dont have to switch it to my guild treasury every time i equip it.
Getting chests stolen by other players (who did not participate) after conquering a tower
while i do agree that this would be a good change, in the meantime just know you can jump right off and about halfway deploy the glider and it’ll slow you down enough to not take fall damage (its what i do)
also you should be able to spam your sensing as a temp fix for this
i was about to say “they are?” then i remembered that its only the wandering soldiers rather than stationed soldiers, so yeah no clue why they didnt do this
well i mean lorewise we arent enemies of sameria. even thought we can attack and sink there ships. so probably hence why there arent any stationed soldiers
the soldiers arent stationed there just because of us, they’re there to keep order, hence why there are soldiers roaming around sameria but they just forgot to give any set spawn ones like the centurions of ravenna (which are there even before you become an enemy of ravenna)
if water poisoning gets changed soap should just be infinite and clear off all dirt on use because there would be literally no reason for it to be a consumable item and it is annoying getting large amounts of it