Forumers Compile their grievances!

dark sea sucks

  • i have to constantly be squinting at my screen to see whats going on at any graphics level above 1 from all the rain and effects on my screen
  • water poisoning is probably the worst mechanic in the game and should just be removed because it doesnt add anything fun
  • locations are super far apart sometimes (a issue in the nimbus sea too honestly)
  • waves can be really annoying sometimes when they grab you, maybe make how far they travel shorter or make them unable to pick you up when your on an island/inside captains quarters
  • the idea of doing the dark sea actively made me not want to play because of how long it takes to get a decent amount of sealed chests, probably cause islands are so big and it takes forever to find every chest and bring them all back

remove the immersion or atleast tone it down to a miniscule

Forgot a few things, so ill list them. havent played recently so dont know if they fixed some of these already

  • Atlantean ear mutation is not dyeable, dream drip requires it red but its only greyish blue

  • Dragons not leaving behind blood on death making me feel like ive wasted my time

  • Fall damage (just make the damage cap at like 95-99% of your hp already, or have a way to point your glider lower so you descend fast enough to not have your stamina go blank midway when descending from sky islands)

  • No clear indicator of some statistics on weapons and abilties, such as weight stat on a lot of weapons and the scaling of abilities (you only find out about half of the zerker kit having halved range affinity after reading the wiki, instead of it being told ingame)

  • Fodder enemies being able to grab (i love getting grabbed by lv 12 pirates)

  • There not being a place to test damage numbers (just have a wooden doll somewhere with infinite hp, or make it a buildable)

  • You cant set your spawns at the taverns you set your spawn at during the story once your done with it (its only during the story)

  • Weird bug where the shadow from sensing stays on, causing you to pretty much have the shadow debuff until it randomly fixes itself

  • Similar bug to the one above this one but it happens on occasion when putting your camera below water

  • Make the setting on the build tool for where the money gets drained from save, so i dont have to switch it to my guild treasury every time i equip it.

  • Getting chests stolen by other players (who did not participate) after conquering a tower

while i do agree that this would be a good change, in the meantime just know you can jump right off and about halfway deploy the glider and it’ll slow you down enough to not take fall damage (its what i do)

also you should be able to spam your sensing as a temp fix for this

Actually, I’d really like it if someone samerian soldiers could be added to sameria, that we can attack similar to the ones in Ravenna

Back when Ravenna was the main spawnpoint I used them for damage testing, would be nice to have some in sameria too.

Shouldn’t be that hard to implement, just steal some npcs from fort Montou and make them agro on you if you hit them

i was about to say “they are?” then i remembered that its only the wandering soldiers rather than stationed soldiers, so yeah no clue why they didnt do this

well i mean lorewise we arent enemies of sameria. even thought we can attack and sink there ships. so probably hence why there arent any stationed soldiers

dude’s doing it for the thrill of the kill :sob:

the soldiers arent stationed there just because of us, they’re there to keep order, hence why there are soldiers roaming around sameria but they just forgot to give any set spawn ones like the centurions of ravenna (which are there even before you become an enemy of ravenna)

im grieving. Why doesnt ao have shotguns

that one flintlock skill is close enough

though we should definitely get like blunderbusses

blunderbussi?

blunderbuss’?

whatever the plural form is

they better give me multi shot on rifle types or ill.. ill idk, it would be cool to have

multishot on the handheld cannons that were planned like 2 years ago :fearful:

It would be cool if you could tip the glider downwards to go really fast just to swoop upwards to maintain a regular pace.

blunder busses

I am unfortunately very aware of vetex’s spite driven development decisions.

doesn’t even make sense either since he made it follow the lore so now its just a matter of gameplay convenience of which it lacks a multitude of

if water poisoning gets changed soap should just be infinite and clear off all dirt on use because there would be literally no reason for it to be a consumable item and it is annoying getting large amounts of it

i think we eat the soap rather than using it. then it makes anti bodies and external removes the water poisoning.

honestly, elysium should be early testing of abilities or pvp changes