you’ll be able to fight non stop for SO long
Womification of AO begins now
This wouldn’t really be the case unless the fight was dragged on for so long or you were skill spamming, since every skill now takes nearly nothing to use & can be reduced even further with energy efficiency gems. At that point, that was basically your fault for getting that low mid fight.
This means I get to more often use my favorite form of close-up punishment as mage, a 5x Plasma self-explosion ultimate art.
Surge is mid-range and mid, change my mind.
With currently known gear you could get a total of 12 gem slots, each you could slot with a +5% energy efficiency gem. If you really wanted to you could get 60% energy efficiency.
Aren’t there also a 3 gem slot hat and cloak?
max gem count is 14, full theurgist set and any other 2 slot accessory.
Plus there’s also Musgravite for doubled the amount
Granted, it’s practically a weak gimmick build at that point, but it would be REALLY funny
Would you really need that anymore? the idea is that you don’t even run out, it’d be used less than Potency.
A small price to pay to basically never have to eat again after one decent meal
I mean, not having to eat constantly is always really good, and its still an easier stat to get the max of for your gems than blocking power
this would once again make energy increasing actually be irrelevant (since then the increased energy capacity wouldn’t matter because everything would scale based off a %). I think it makes sense that the stronger you get (re: the more energy you can use), the more tired you can get and the more you’ll have to eat. You’d probably be burning a lot more calories if you can jump to the 10th floor of a skyscraper as opposed to someone that can only make it to the 2nd floor (lmao twink ass jump)
Honestly? I think this could be a neat change.
- Fuck the hunger bar; it’s more worthless than my skin’s ability to not die when the season changes.
- Energy Conservation is no longer a key part of combat, and while it may sting a little, it will make PvP easier to get into from my perspective. It’ll also help prevent those moments in which I’m spamming the keybind for the attack I want to use only for nothing to happen because I’m an idiot who doesn’t notice my Energy Bar being lower than the number in my nonexistent bank account.
- We can finally place large meals without full health, which is best described as the Developer’s Barely-Disguised Blessing.
- Saturation might be the only thing I’m wary of with this change; I know how PvP Heads roll (Source: I actively try to have them gravitate toward me through high renown), and I can guarantee that they’ll cook meals with asinine Energy values (weird, it isn’t hunger values anymore?) to gain Saturation Health. Basically makes them like pre-F.R. Vitality builds, but with the benefits of a pure build.
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- HOWEVER, Saturation does have the positives of being great for PvE players, since NPCs will still be at insane levels compared to us, as well as being extremely useful in Dark Sea runs, where Zeus can decide to end his bloodline on a whim.
- Charging is kept, which is neat, because the effects are pretty cool (well, mainly for Magic). It’s also kind of cool to see the old Flaunting idea from World of Magic be brought back in a naming sort of sense.
Oh, and also…
I fear no man, but that thing… It scares me.
have you tried the american milkshake with a few thousand hunger points in one click
I’m guessing that’s with a Golden Sky Pumpkin, Golden Omprela Mushroom, and a Golden Giant Banana/Lemon? All with the Samerian Ice and Gilded Modifier, of course.
wha huh
Can you drop an image Warmwater
You know, the American milkshake
this begs the question
would cooking player profession be the most braindead system in AO if it releases