it’s testers themselves complaining about it btw
idiots
how does this buff intensity
i mean theyre the ones playing with it dawg
idk maybe it does suck rn cuz it’s unbalanced but there’s time for it to be balanced i mean it was JUST added so eh ig it’s fair i just hope that when full release drops it’s gonna be well balanced and without bugs
lmao
It’s likely that either this new system goes into effect in it its entirety on awakening or you gain a cost reduction on your techniques. That or nothing yeah.
Attack speed, attack speed slowing/delaying effects, intensity, and speed scaling will need to be made more relevant in the gameplay for this new system to not be too strong.
I hope they add sensing next as the next big content push personally after this is fine tuned! Also hope they don’t go and replace agility with accuracy and cause so many new problems to fix, given the community’s opinion on that and all. Here’s the suggestion topic I made where the community discussed the change he’s making to agility by the way for those that care. I mostly just hope that Vetex, Moochezz, and Partcline notice honestly. I’m just hesitant to ping them directly.
moves cost less energy and u get more stamina so u can spam even more with intensity, i can destroy pve stuff even more and i can use my gun even more now
We dont know how it will play out, we can all have our head-cannons in our heads, but ultimately we have to wait to try it out ourself, as it seems to be VERY different from what we have now.
From what i understnad, current hunger is equivelent to constantly spamming attacks in TU. I honestly love the system because im lore-lover. But eh, we’ll see.
nah that’s an atk speed buff
It’s liable to be a small amount of saturation health to save you from one good hit or part of a status effect so I wouldn’t be so worried about the balance of that part.

I think that jewelcrafting may need a proper rework at some point with how big of an effect this, other mechanics, and sensing will have but that can come a fair bit later as more things are important. With there already being a 90% cost reduction it is kind of pointless feeling to have gems for it I’d imagine though.
Might write something up in suggestions when the time comes if I’m not working.
I really want to support Vetex but he just does not look at feedback before making changes does he? Well hope he will enjoy the flood of complaints and gameplay problems as a result of such a rushed idea. I made a suggestion that gathered community feedback and really went in depth on that as a change and many other potential solutions suggested by others and I. It’s one of the worst ideas discussed.
Anyways I’m very busy laying down concrete so apologies if I don’t reply to messages for several hours.
he’s still adding out of combat jewel effects that do the same thing as agility right now btw
he does. the testers were screaming and throwing tantrums about agility
Deletes the game
Community outraged
Rants about community
I mean, yeah Agility was being removed regardless, we’re still complaining about it. Are we also complaining about Accuracy? Yes, but that stat isn’t in its final state, Agility is, and its not fixable.
And I haven’t seen much of a suggestion that isn’t overly complicated, yet workable for a replacement
Swimming speed was “fixed” by disabling its effects in combat
Are we really going to act like agility is absolutely and hopelessly irrepairable?
why would you have a entire stat though that gets disabled in combat when you can just have it as jewel substats? gear stats are for combat, and making one that disables would make a ton of items in the game either completely useless or way weaker then it should be