Thats what Vetex did??? he just put it in jewels because it’d be wierd to have that as a main stat when its useless when doing any combat, PvP or PvE.
Idk if we are still talking about the hunger changes but I hope that Vetex makes it easy to get perfect cooking, since ATM it takes loads more xp to max cooking than it does for jewelcrafting and brewing. It doesn’t really make sense that it’s like that at all, so I’m hoping it’ll be changed
imo it’s fine as is considering you can bulk cook now and cooking ingredients are much easier to get then most brewing regeants and gems
Yeah but everyone who made agility sets for the actual purpose of the agility will nevertheless get fucked over
Thing is, such a change does require a heavy tutorial work. I don’t know what portion of the community that represents, but I know I used to use agility purely for mobility and not at all fleeing fights, though it was expensive to add to builds, at least it was somewhat intuitive. Now however, and call that a skill issue if you will, I think I found out about jewel stats like 15hours in my first save. Did I skip some dialogues ? Probably so, but I do believe that with a game that intends to gain size, having movement speed as a jewel stat will probably make many newcomers come to the conclusion that speed simply cannot be increased, which is a shame if that’s the playstyle they feel the most comfortable with
I believe I heard that climbing speed is being replaced for it, just save up for climbing speed reagents. Regardless, somebody would lose in the end, this is the lesser of the losses.
The gem tutorial is explained during the Sailor’s Lodge area, and its unskippable, you just forgot, a lot of others probably will too, and leveling up gems is kinda boring so most will have weaker gems unless they pay. At te very least, i believe the guide book is covering this feature, as it should have information about most crafting materials and such (hopefully).
oh right, I haven’t made a new slot in ages but I should’ve known that :,)
The ever so hidden
in the quest menu
Also should we talk about how much warriors are getting compared to weapon hybrids ? I’m legit so hyped for the skyhall weapons but like I’m not sure I can bear a weapon model if it doesn’t have fancy looking flames around it. On a more serious note I think that especially conj are gonna be completely overshadowed
No I’m pretty sure you can’t continue the storyline until you do that quest
It’s part of the main storyline itself, it can’t be skipped at all. Also when you get the quest, it states that you have to do it before moving forward
There are several topics on it. This suggestion on it I made is focused on noting some issues with Vetex’s plans and proposes a bunch of better solutions in the first message and the replies here and there. There are a bajillion reasons why replacing agility with some kind of homing-like stat is a terrible idea all clearly laid out here. Fixing agility is not hopeless and you do not have to completely disable it in combat to effectively fix it in PVP. Literally only 4 people that voted on that topic are in favor of accuracy, that’s 12% of the votes. In other words, 9/10 people are against the idea. If Vetex goes through with this change it’ll be right up there in controversy with the non-cosmetic cosmetics nonsense, possibly even worse.
A decent reduction in scaling when combat starts, some content designed to counter high agility players, heavily incentivizing using duels for PVP, and the exhaustion mechanic outlined in the balance trello are all fantastic ways of fixing it that don’t involve completely replacing a main gear stat!
thank god
no more builds where they can hit you a few times, take ONE hit, and immediately run for 3 years to heal with their 200 regen in an endless cycle till you die
I havent seen any high regen + high agility builds at all tbh.
Same here honestly. Worst I’ve seen was a lightning conjurer that kept using some teleporting attacks and running off when I got a solid hit in. Didn’t seem to heal much to me though. Would have been so much easier to deal with if any of the suggestions I laid out in that topic were in the game, without needing to remove a whole ass gear stat from the game.
alot of leaderboard players run them
literally ANY mage player on leaderboard is either running
A - size
B - agility regen
there is no other option for them
does the build somehow not lose out on power or defense at all? Can you slide one of these builds over to me rq?
it loses out on defense but that doesn’t matter when you can cross an island in half a second and regenerate your health way faster
