Full Release Update Patch Notes (Discussion Thread) (Part 2)

Half a second? My guy are they running 600 agility or something? I recognize that people running off to heal is a problem that I myself have run into but it certainly never gets that bad.

agility is VERY much a problem, because they can run that far that fast with just 300.
as of right now, if you want to be on leaderboard you NEED to have attacks that are undodgeable (high size), or the ability to be impossible to catch (high agility).

just make agility not increase your dash distance

Or you know, remove it like vetex is going to do.

I NEED MY INSTANT HIGH JUMPS

Gem effect.

how?
it wouldn’t make sense to just have a gem effect that just gives it to you, since that would be way too small of an investment.
maybe a high jump speed increasing gem effect, which gives that after a certain percentage, but what reagent would have that as an effect? not gale reagents because those are knockback already, not agility reagents, because those are climbing speed, and I don’t think any other reagents from the current pool would fit at all.
maybe climbing speed gets expanded to also give high jump speed, and after a certain point it becomes instant?

Gem agility, you’ll still get the effect of high jumps at a certain point.

Tbh even as an agility enjoyer myself (the rushdown kind), I can still understand removing agility from the game with how it encourages running; however, I’m still really iffy on the proposed replacement stat for it, as the accuracy stat idea is incredibly annoying in its own right, arguably more than agility imo.

Honestly, i feel that the stat is just a temporary idea because Vetex just needs to ensure us that Agility wont just be removed from gears and nobody gets anything else. I feel like it just still needs time for use to get an actual idea for a balanced stat.

what even is the point anyway? what is the point of removing agility and replacing it with something that is essentially the same damn thing. “yes i’m replacing agility with a gem effect that does the same thing except it doesn’t work in combat” (i think)

why waste time replacing agility? just make it not work in combat problem solved

because, again, having a entire gear stat not work in combat (which is what gear stats are for, jewel substats are more out of combat or specific things so agility fits in nicely with them) is a stupid idea that would make every item that has agility automatically either useless or much worse then it already is

oh yeah that’s true i didn’t think of it like that

Kinda have mixed feelings for this, but I’ll have to see this play out first

I would hate agility if it was a jewel substat that gets disabled in combat.
one moment you’re zooming around, and you instantly turn into a snail because some stray blast from some random npc hit you.
having to switch between between good speed and suddenly being extremely slow will just make the game feel so much more clunky
(this is less of an issue with swim speed, because you’re not constantly swimming around, so you wouldn’t get used to such fast movement)

Now, if Vetex had the balls to admit separate player and NPC combat tags are a good idea, that would change things a lot
But nooooooo

Do not show this build to pvpers. They will have PTSD.
image

I sense a very strong WoM vibe here for absolutely no reason

It seems like parts of the Juraserva questline are planned for Full release since bosses like Hallbjorn and Leviathan are being worked on. If it’s only a portion of the questline, I’d say Ormolu or King Caesar is where the questline stops

Ormolu and King Caesar are in the Full Release checklist. It’s not a guarantee that they’ll be added by the time the update drops, but it’s likely.

Oh, and the Nimbus Sea Side Boss is Mizeria, if you weren’t aware.