Full Release Update Patch Notes (Discussion Thread)

He spelled it with 3 "t"s, hyperspace

cant believe vetex himself got hit by the arcane illiteracy…

I believe this is so you can actually fight people on ships rather than having to have an awkward fight on a sinking ship or in the sea

Wait does the boat change mean gravy NPCs won’t randomly jump at your boat anymore?

There’s no mention of whether NPCs can no longer board your ship with this change

Piercing:

Remaining damage even after dodging/parrying:

plus, why not do both and dodge AND block? that way, even if you don’t avoid the damage, you’re still reducing it.

i don’t see why this is something that needs to be complained about :sob: if it’s so useless then don’t use the useless feature?

Stamina

Because now that means that dash spamming agility mages will get an annoying amount of i-frames

remove agility so they stop tarnishing the name of mage

How did you beat me to it? I was literally watching him change it-

Dodge Reflex fans are exploding bro. Give us a break!
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Aw man, now my Mage can’t make a comically large trident to dissipate every spell thrown at him.

I don’t even think anybody was intentionally using it for that.

foresight

Guy named Zormego:

(i am the only one who used placed explosions for blocking)

yeah, this is a decent point, but blocking doesn’t consume that much stamina. unless if you’re SUPER dashy, you shouldn’t run into severe issues. you still have to time parries that didn’t change

this, however, is a fair point. regardless though, 0.2 seconds ISN’T that long, and so it’ll still need to be timed, but yeah i get this one

yay! healing potions are useless now! :sob:

OK so fyi, Healing reagents are farmable at islands now, and healing auras healing over 300/tick for 20 SECONDS, there’s people running around with 100+ of them

absolutely massive W

8 Likes

absolutely this was so annoying :sob: