Full Release Update Patch Notes (Discussion Thread)

i am dreaming that sun synergizes with sand somehow

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Dangit.
There goes me playing with Ice Magic.
I’ll also have to rebalance my whole thing just to get Flare into my second slot, because it’s DEFINITELY not gonna be a Poison mutation, my current second.

WHOA a level cap increase without story progress?! I wonder if chapter 8 will be starting off from level 150, or if we’re basically just skipping beyond what chapter 7 is supposed to offer.

Only 25 levels for two “large” chapters would be pitifully low, so here’s hoping we’re getting to level 185 instead of 175… I’ll finally be able to use Blitz on my warlock.

I’m thinking it’ll be a pretty standard chapter level gap.
The iconic frostmill grind for example, because the next story bit is like 20 levels past your current.

Sooner or later, I will eventually be able to use airstep on juggernaut

A true nuggerjaut needs no airstep.

we’re going back in time to get first magics off the menu

That’s right, we’re going back in time to get the first magics off the menu

Please vetex

I still need to get sand back, I am too employed to go back to the dark sea and find an essence

sadge


on another note does this mean we’ve reached our required lore strength to use dodge reflexes or is this just QoL!!! wowii!!!

you forgot “to the first arcane game”

you could mutate your first magic in aa, or it was planned at least

I’m pretty sure it was never implemented or I’m stupid

Mutations never got implemented but yeah you were meant to be able to mutate your first magic

Yeah according to tech’s(?) doc there was plans for the player to mutate both their first and second magic

I see :+1: mb then


Finally… Ultimate Art beam…

Now, just when will it be?

Scape and Run inspired Atlantean Squid swarms would go crazy

Higher tier mutation that’s dozens of people fused together
I would post the thing from Midwest Angelica but I think that might be too much