Full Release Update Patch Notes (Discussion Thread)

listen dawg im talking about sukuna
plus your first magic is locked to base

im hoping ill be able to get sun magic as my second magic just for the imbues, cuz if fire is a good conj imbue I bet the unmatched power of the sun will be even better (also it will most likely look super sick)

I have faith that Vetex won’t pull that, even though I was among the first to point it out.

sun is lost so yeah

image

i am dreaming that sun synergizes with sand somehow

Dangit.
There goes me playing with Ice Magic.
I’ll also have to rebalance my whole thing just to get Flare into my second slot, because it’s DEFINITELY not gonna be a Poison mutation, my current second.

WHOA a level cap increase without story progress?! I wonder if chapter 8 will be starting off from level 150, or if we’re basically just skipping beyond what chapter 7 is supposed to offer.

Only 25 levels for two ā€œlargeā€ chapters would be pitifully low, so here’s hoping we’re getting to level 185 instead of 175… I’ll finally be able to use Blitz on my warlock.

I’m thinking it’ll be a pretty standard chapter level gap.
The iconic frostmill grind for example, because the next story bit is like 20 levels past your current.

Sooner or later, I will eventually be able to use airstep on juggernaut

A true nuggerjaut needs no airstep.

we’re going back in time to get first magics off the menu

That’s right, we’re going back in time to get the first magics off the menu

Please vetex

I still need to get sand back, I am too employed to go back to the dark sea and find an essence

sadge


on another note does this mean we’ve reached our required lore strength to use dodge reflexes or is this just QoL!!! wowii!!!

you forgot ā€œto the first arcane gameā€

you could mutate your first magic in aa, or it was planned at least

I’m pretty sure it was never implemented or I’m stupid

Mutations never got implemented but yeah you were meant to be able to mutate your first magic

Yeah according to tech’s(?) doc there was plans for the player to mutate both their first and second magic