listen dawg im talking about sukuna
plus your first magic is locked to base
im hoping ill be able to get sun magic as my second magic just for the imbues, cuz if fire is a good conj imbue I bet the unmatched power of the sun will be even better (also it will most likely look super sick)
I have faith that Vetex wonāt pull that, even though I was among the first to point it out.
sun is lost so yeah

i am dreaming that sun synergizes with sand somehow
Dangit.
There goes me playing with Ice Magic.
Iāll also have to rebalance my whole thing just to get Flare into my second slot, because itās DEFINITELY not gonna be a Poison mutation, my current second.
WHOA a level cap increase without story progress?! I wonder if chapter 8 will be starting off from level 150, or if weāre basically just skipping beyond what chapter 7 is supposed to offer.
Only 25 levels for two ālargeā chapters would be pitifully low, so hereās hoping weāre getting to level 185 instead of 175⦠Iāll finally be able to use Blitz on my warlock.
Iām thinking itāll be a pretty standard chapter level gap.
The iconic frostmill grind for example, because the next story bit is like 20 levels past your current.
Sooner or later, I will eventually be able to use airstep on juggernaut
A true nuggerjaut needs no airstep.
weāre going back in time to get first magics off the menu
Thatās right, weāre going back in time to get the first magics off the menu
Please vetex
I still need to get sand back, I am too employed to go back to the dark sea and find an essence
sadge
on another note does this mean weāve reached our required lore strength to use dodge reflexes or is this just QoL!!! wowii!!!
you forgot āto the first arcane gameā
you could mutate your first magic in aa, or it was planned at least
Iām pretty sure it was never implemented or Iām stupid
Mutations never got implemented but yeah you were meant to be able to mutate your first magic
Yeah according to techās(?) doc there was plans for the player to mutate both their first and second magic