I feel like we will get a plant magic of some sort as a lost magic, considering plants n shit are always really cool for magics in games, but I doubt it’d be specifically growth considering that curse also does stuff like allowing you to change your body size iirc
That’s exactly why i personaly think growth is a thing…
Growth is renamed plant.
Growth of plants to be exact, that’s why Randal managed to merge himself with a tree…A PLANT
But it shoudl be noted, that yes, just because curse exist does not mean that magic exists too, Cloud is a great example.
So yeah, its all highly theoretical, and we dont know for sure except those magic that were shown in game:
- Aether
- Flare
- Gravity
- Ancient Lightning
- Inferno
I can see where you’re coming from with that then, though I do disagree with calling it growth still (since again it’s more than just making plants grow)
I really don’t see how it having an ability aside from just making plants would mean we wouldn’t get it as a magic. The size changing thing seems pretty perfect to go along with the aura spell, or any other transformation spell if there are any in the future.
We’re supposed to be getting some size changing potion later on from a Dark Sea update
aside from that though growth sounds kinda odd compared to something like “Plant” or “Nature” and such.
Could I ask how you knew that mutations replaced your magic in AA? While I know it was mentioned in lore that your magic changes to that, we never actually got past getting our second magic type in AA.
The aura spell isn’t permanent while the potion is. I don’t see any good reason that both couldn’t co-exist.
I don’t know what to tell you here, there’s a magic called growth and it does plant stuff. Whether or not that’s the only plant magic I dunno, maybe there’s different types of plant magics and this is a more size focused one or whatever. But regardless of how odd it sounds growth is a plant magic.
It was stated on the lore doc for AA’s storyline
It just sounds like jank would happen through having a bunch of different player size multipliers at once imo
I mean I think it could be fine having them be different names while having similarities. The tide curse is technically just the water curse after all.
couldnt beat verdies huh
i did beat him, justnever managed to get to 2nd sea, slow ass unupgraded sailboat took 20 mins to get to glacias
At certain moments in the story you just pick what to replace your first magic into, and what to replace your 2nd magic with to.
You could choose not to, but each magic had its own mutation…
Now we have…
“Only 1 magic mutates, juggle it around the magic slots”
I’m guessing you mean that was the plan according to docs, since as I mentioned we never got past our second magic before AA got got
so basically you are assuming stuff about a feature that wont be a thing for like 2 years with no official list. It would be different if there WAS an official list and sand and acid didnt have anything but there isn’t
tbh, i can see some additions to make it more balanced:
A good example is Plasma, which is heavily undersold, given how it has fire as a mutation basis, Plasma should have a lot of variety when it comes to mutations, imo, plasma could easily get: Flare, Sun, Blaze, and Scorch.
Some magics really don’t have much rn, but I do think this will be accounted for; besides, most lost/ancient magics are pulling things from what that magic attributes: fire is hot and so is the sun; this could easily extend to fill in some other magics. I could pull some examples like:
Glass: Diamond, Shatter, Slash
Water: Oil, Storm, Wave
Ash: Scorch
and if push comes to shove, Vetex can use the secret lighting technique and we’ll get Ash-Sand magic that ashes sand all over the place.
The odycillian agility nerfs:
Vitality people…Please, keep it together.
Man…
lowkey i enjoy egg hunts being just egg hunts. having seasonal quests is neat but “go and find stuff” without any frills to it is simple and to the point and it gives people an actual reason to sail to unpopular spots.