Full Release Update Patch Notes (Discussion Thread)

This might be how our murderer in the Nimbus Sea got away after her “death” was confirmed.

VETEX, ADD THIS TO THE GAME AND MY LIFE IS YOURS!


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“we doin modes for this 1v1?”
“yeah aight”
“okay hold on this might take a bit”

do NOT let that freak spicytuna read this

Depending on the limits vetex sets, spirit users could give themselves straight up tails

ok nvm don’t add it anymore vetex!!!

Too late, he’s already planted the idea to the minds of many


??? dont mages exist specifically because they can do this?

I don’t think so, where are you getting that?

i thought spells were casted with the magic energy from the environment

The old lore trello that got privated said when we charge our energy it’s us taking it from the environment, and it’s what allowed mages to exist in the first place, taught by a monk.

“Yo let me charge real quick”

3 Likes

Hi so I was looking at the updated lore doc segments


Is this lore or is John Mageguy over there gonna be running around with 5 magics?

Wait…So ALL magics can techncially heal? And technically, Heal can damage?
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bro i just made a JJK comparison and now we have RCT in Arcane Odyssey :sob:

Cant wait for Heal rare spell. Heals 10% of hp + healing affinity of magic in %
Surely is not broken.

I hope it’s lore

Would be cool to have a way to change our magic actions (heal or damage).
Maybe in the skill tree?

VETEX, ADD LIFESTEAL TO VITALITY BUILDS SO I CAN MAKE A COOL SAVANT!!
(complete sentence)

Since now mutations are based on the slots original base magic, I think it would be cool if we could have the same base magic multiple times like in AA