so it got a 10% buff and a 25% nerf.
what is the point of this, just nerf it by 15%???
I’m sure the number isn’t actually that clean but still.
so it got a 10% buff and a 25% nerf.
what is the point of this, just nerf it by 15%???
I’m sure the number isn’t actually that clean but still.
because an armour stat in a game where regeneration foods and health potions exist is obviously intended for utility out-of-combat so that you regenerate faster when not fighting!
Of course, of course.
also rename the game to Arcane Adventures 2
nerf atk speed
this is actually the aa feature, AO is becoming AA
WAIT! This is the AA thing the patreon members have been talking about!
They are talking about what now?
Regen deserves better, nobody even abuses it or anything.
I’m fine with the in-combat debuff though, because I consider it to be more of an out-of-combat buff.
Yeah, healing is nice, so here’s a little bit of extra healing when you’re not in immediate danger, just for funsies.
The phrasing is what makes it.
If it’s meant an out of combat stat, then why would you even bother using it over something that is beneficial in combat?
It can be beneficial in combat if you’ve got enough.
And that’s similar to agility right now.
or you can instead use those armour slots for something actually useful
If regen gets a buff, then it’s only better for me who likes it as is.
I mean, what stats are really worth running outside of attack size, power, and defense?
Silly question, everything other than piercing and warding if you like to get creative.
or instead of creativity you can just take the objectively superior meta build
Armor build meta is a myth, any idea can work if executed properly.
can work does not mean is equal
if you want to win, you will win more with the better option
regen should be nerfed but this is NOT how it should be nerfed
no not really