Full Release Update Patch Notes (Discussion Thread)

rb1 when br9 walks in:

knight only gear?

MAYBE?

Knight exclusive (armor)gear before warrior is wild.

I mean, knights really dont need another set of weapons, they already got 6

maybe this boss will drop vitality armor

it’d be interesting to see bosses which drop build specific armor, like a boss which drops a set of arcanium armor and a boss which drops strength armor

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The main issue is that those armors would locked beside a specific magic/style set due to how arcanium/martial armor works, and depending on how good that armor is could spark some serious controversy

martial yes it would be locked, unless vetex made it so a fstyle user would always get the armor corresponding to their set
arcanium no, it changes to one of your magics whenever you equip it

I was going off of the armor mimicking whatever magic/style the boss has

still the magic would be changeable simply due to how arcanium armor works
unless its like an exalted magic weapon or some shit

that wasnt the intention, the way fartman said it is what i was intending

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Yeah that probably makes more sense than making build-locked armor

Arcane Odyssey Balance Team

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The balance team hates stats actually affecting players in-combat, y’know just the biggest part of the game

atm just remove all substats im sick of this shit

so it got a 10% buff and a 25% nerf.
what is the point of this, just nerf it by 15%???

I’m sure the number isn’t actually that clean but still.

because an armour stat in a game where regeneration foods and health potions exist is obviously intended for utility out-of-combat so that you regenerate faster when not fighting!

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Of course, of course.

also rename the game to Arcane Adventures 2

nerf atk speed

this is actually the aa feature, AO is becoming AA

WAIT! This is the AA thing the patreon members have been talking about!