Full Release Update Patch Notes (Discussion Thread)

i remember balance team having like an actual justication for nerfing it so bad…

like i trust the balance team and I know like 90% of their changes are good but some things are such utter misses man :sob: I think water imbue might still be statistical upgrade from warrior imbue

bteam wanted warrior’s 1st awakening to be a fourth weapon slot but it got vetoed

yeah but they also got the size removed from it and the damage nerfed

yeah but i think it’s cuz that might be the 2nd awakening (just based off of vetex’s response)

It can either be Caesar or Leviathan

For Caesar, he has a [REDACTED] Experimental Curse (in trello)
And for the leviathan, she was in the [REDACTED] incident.

VANISHING FIST, I SUMMON THY!


You just have to upload them somewhere else, and send link to image. The copy-paste or uploading doesn’t work.


Every new weapon nowadays have 5 slots. And each of them provide unique colored weapon aura. So i’d argue that warriors have the most easiest customization change out of all classess, purely because they dont have have to do anything other than disarm weapon, arrange skills and put weapon into sloot.

  • Magic - “Hecate is supposed to feel miserable”
  • FS - 30 minute grind
  • Spirit - Part of your customization is permanently locked (morality)

you don’t persona 3 yourself, you need to say “That’s Not Me!”

Berserker - Cestus weapons
Warrior - Artasian Weapons
Oracle - ?
Mage - Arcanium Weapons (spell change)

Warlord - Str Weapons + Cestus weapons
Knight - unknown, but confirmed
Conjurer - Arcanium Weapons (full potential)
Warlock - Arcanium Weapons (spell) + Cestus Weapons
Juggernaut - Cestus Weapons
Paladin - Arcanium Weapons (spell)
Mage - Arcanium Weapons (spell)

Savant - Everything above + str arcanium weapons (>)


So every route has something, along side with 2 hybrid specialized items. For only exception being Spirit.

Magic - Arcanium (better for conjurers)
Strength - Cestus (strength weapons for warlords)
Weapons - Artasian Weapons

1 Like

Holy plot twist.
(im not trying to start a fight or anything, just funny how it actualy turned out to be true)

https://media.discordapp.net/attachments/1215562022960238615/1339493734684823572/image.png?ex=67aeec40&is=67ad9ac0&hm=0b1791cdeb6c51f80b57b41b36038de7976d92caf903edf57d12f24d27a0c418&=&format=webp&quality=lossless&width=452&height=217

1 Like

Please just hurry up and kill balancecord

10 Likes

Still praying for the balancecord merge :pray: :pray: :pray:

Spirit weapons???

additional features :skull:
not main thing

Aren’t artisan weapons supposed to be the main thing for warriors?
Also arcanium weapons for conjurers? Weapons the whole spin of which is to be imbued with magic? Something conjurers do?
Strength weapons for warlords too?

they are just supposed to be exclusive for warrior. Similar to Ancient magic for mages, i suppose?

The main thing for each class, is:

  • Spirit weapons for spirit route
  • Magics for magic route
  • Fighting Styles for strength route
  • Weapons for weapon route

Arcanium weapons will work like strength weapons, requiring both magic and weapons for skills to be available. BUT, you will be able to “put spell” into the weapon, for it to be altered. Say hammer makes it larger but slower, and bow makes it faster but smaller.

1 Like

we better get an arcanium shield

mfw im asking to have gray sword look like yellow sword and not to be able to change our moveset (we already can)
once again it’s for the sake of vanity, changing a weapon’s skills doesn’t change if it looks like shit

guh? Elebeorate

think vanity armor but for weapons

vetex!! let knights dual weild a spirit weapon and a regular weapon!!
we need more buttons to press vetex!!

My guess…Spirit weapon weapon.
Just weapons that are blessed instead of some accessories.