Full Release Update Patch Notes (Discussion Thread)

If you got 200 of it, yeah!

With 600 regen you get a whopping 30 hp a second in combat, which really isn’t a lot without defense or any power to really do anything

too bad you’re 3 short smh…

I just realized thermofist suffers from skateboard syndrome (from Phighting!, where the phighter Skateboard has experienced countless nerfs that feel near-monthly with basically no buffs usually thanks to extremely high level skaters)

skate mains are so cracked its crazy how yall can pull that shit off ngl :sob:

nerf max-heat thermo so you can buff low-heat thermo, making it more accessible to people and less abusable by skilled players

Universal law that fast red things will get nerfed repeatedly

Oh god, Ancient Lightning isn’t even great to begin with!

this was from a while ago but the agility/general speed nerfs are kinda sad

as i said before we should give people better ways to catch people with high agility

high agility dodge reflex felt horrible when i last played, it feels like you hit an invisible wall and all your momentum just stops

making agility more fun to play against by making agility less fun to play with is a really bad design choice in my eyes

Im not acting like I know the best answer because its a complicated issue but I do know theres gotta be way better ways to do this

Wouldn’t it be cool if Ancient Lightning (when fully developed) would explode 3 times, and not just once?

Good news

Just slapping a regen amulet (105) is enough to give +3.5 HP in combat, which makes you non-Vit paths go from the abysmal 7 HP regen in combat to 10-11 HP regen in combat.

Helps out your survivability by a good bit, to the point that I question how you non-Vit paths live on 7 HP Regen in combat. .

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May you all experience the wonders of having 10+ HP Regen in combat and not the abysmal 7 HP regen. .

That’s sadly true…

It’s actually the vetex effect, since about 1/100th of the changes ever get in, Metapoly is basically trying to get the game stable at all costs, wich means mainly nerfs

For context, there was supposed to be 20 little critical changes to get in the game now, to at least make the game stable since vet didn’t do 90% of the trello, and about that:
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For context this was JUST the emergency changes, for the actual list of changes maybe 1% got done

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Before shitting on the balance team y’all need to realize the absolute nightmare they live in

ultimate art: triple-500 assult

Ya AO is a crazily intricate game I give the dudes there props for giving their best effort… I do mainly pve but I can see how these changes effct everyone

bro i’m genuinely bewildered bro

we better get galaga to work on balance changes in like 1.17.19 before full release starts development

also a passive sensing thing for people you’re close to and in combat with would be nice to see through vfx