Full Release Update Patch Notes (Discussion Thread)

not the senator nanomachines build bruh :sob:
hear me out: 200 regen 100 size 1000 defense

Flying Phoenix,
Soaring Eagle,
Hovering Dove

whirling cyclone could be a staff ability where you momentarily hover in the air and deal a self aoe damage over multiple hits, kinda like beast instinct

Personally I go for 230 agility, 100 regen, 90 size, and whatever other cool stuff I can fit.

whatahell :interrobang:

Yeah, I did make this in case I ever want to improve upon it.

is regen even really that good or

If you got 200 of it, yeah!

With 600 regen you get a whopping 30 hp a second in combat, which really isn’t a lot without defense or any power to really do anything

too bad you’re 3 short smh…

3 Likes

I just realized thermofist suffers from skateboard syndrome (from Phighting!, where the phighter Skateboard has experienced countless nerfs that feel near-monthly with basically no buffs usually thanks to extremely high level skaters)

skate mains are so cracked its crazy how yall can pull that shit off ngl :sob:

nerf max-heat thermo so you can buff low-heat thermo, making it more accessible to people and less abusable by skilled players

Universal law that fast red things will get nerfed repeatedly

Oh god, Ancient Lightning isn’t even great to begin with!

this was from a while ago but the agility/general speed nerfs are kinda sad

as i said before we should give people better ways to catch people with high agility

high agility dodge reflex felt horrible when i last played, it feels like you hit an invisible wall and all your momentum just stops

making agility more fun to play against by making agility less fun to play with is a really bad design choice in my eyes

Im not acting like I know the best answer because its a complicated issue but I do know theres gotta be way better ways to do this

2 Likes

Wouldn’t it be cool if Ancient Lightning (when fully developed) would explode 3 times, and not just once?

Good news

Just slapping a regen amulet (105) is enough to give +3.5 HP in combat, which makes you non-Vit paths go from the abysmal 7 HP regen in combat to 10-11 HP regen in combat.

Helps out your survivability by a good bit, to the point that I question how you non-Vit paths live on 7 HP Regen in combat. .

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May you all experience the wonders of having 10+ HP Regen in combat and not the abysmal 7 HP regen. .

That’s sadly true…