Give me any ideas you have for magics and I’ll make stats, synergies, statuses, and maybe even synonyms if I feel like it.
I’m just bored rn
Give me any ideas you have for magics and I’ll make stats, synergies, statuses, and maybe even synonyms if I feel like it.
I’m just bored rn
space magic
I DONT HAVE IDEAS UHHH
computer magic
string magic
Space Magic
This magic pulls enemies and projectiles towards the attacks
Size: 1.3x
Speed: 0.8x
Damage: 0.9x
Synergies:
Deals 30% more damage against crystallized and frozen enemies and shatters them
Deals 10% more damage against singed enemies
Removes burning and melting
Deals 10% less damage against blinded enemies
Spent a while trying to figure out how it should work and ended up just making heavier lightning
Computer Magic
Size: 1.2x
Speed: 0.8x
Damage: 0.95x
Applies static on hit
Stackable
After 5 stacks the next hit will paralyze
Yes this was stolen from that one idea from the combat doc but it got removed so I think it’s fair game
Synergies:
Deals 30% more damage to crystallized and frozen enemies and shatters them
Deals 20% more damage against soaked enemies and paralyzes them.
Deals 10% more damage against burning and scorched and replaces the statuses with melting
Deals 10% more damage against bleeding enemies
Deals 10% less damage to corroding enemies
interesting that it removes burning and melting
Cause space is cold and there’s no oxygen for fire to burn. I made it not clear singed cause that’s caused by flare magic which is related to space.
icestorm magic(mix between ice, snow and water)
or
sandstorm magic(mix between sand and wind)
String Magic
Size: 1x
Speed: 1.4x
Damage: 0.85x
Applies binded on hit
Stackable up to 4 times
5% slow for 5 seconds
Fire and Plasma remove the status and deal +20%
Magma and lightning remove the status and deal +10%
Acid and Explosion remove the status
Glass and Metal remove the status and deal -10%
Synergies:
Deals 10% more damage against burning, bleeding, and scorched enemies.
Deals 10% less damage against corroding enemies
Deals 20% less damage against frozen enemies
Icestorm Magic
Size: 1.2x
Speed: 0.7x
Damage: 0.925x
Applies frozen on hit (not freezing)
Synergies:
Deals 20% more damage against soaked, snowy, and freezing enemies
Deals 10% more damage against bleeding and frozen enemies
Deal 10% less damage against corroding enemies
Deals 20% less damage against burning, scorched and melting
Deal 30% less damage against singed enemies
Curious to see how you’d handle FrostMetal or Chaos Magic
Nightmare Magic
(summons your sleep paralysis demon)
spatial magic
Sandstorm Magic
Size: 1.25x
Speed: 1x
Damage: 0.9x
Applies Buried on hit
1 second stun with sand screen overlay
Wind deals 20% more damage and clears the effect
Sand deals 10% more damage
Water deals 10% less damage and clears the effect
Ice and snow deal 20% less damage
Synergies
Deals 20% more damage against bleeding and buried enemies
Deals 10% more damage against Corroding, Burning, or Melting enemies
Deals 20% less damage if the target is soaked or frozen
Frostmetal Magic
Size: 1.15x
Speed: 0.6x
Damage: 1x
Applies frostbite on hit
35% over 10 seconds
Water, snow, and ice deal 10% more damage
Lightning and acid remove the status
Fire, plasma, magma, and flare deal 10% less damage and remove the status
Synergies:
Deals 30% more damage to frozen and crystallized enemies and shatters them
Deals 10% more damage to soaked enemies and replaces it with frozen
Deals 10% more damage to freezing, bleeding, and snowy enemies
Deals 10% less damage to burning, corroding, and scorched enemies
Deals 20% less damage to melting and singed enemies
What’s the difference between spatial magic and space magic
I honestly had no clue what to do for chaos so I just made it completely random.
Chaos Magic
Size: 1x-1.5x
Speed: 0.5x-2x
Damage: 0.8x-1x
Every attack has random stats
Applies a random status effect on hit
Synergies:
20% more damage against blinded and drained enemies
Nightmare Magic
Size: 1.2x
Speed: 1.3x
Damage: 0.925x
Applies insanity 1 for 10 seconds to both the user and the enemy
Synergies:
Deals 10% more damage against drained enemies
space magic is like outerspace, spatial would be more like 3d space