Glitch Magic
Size: 1.1x
Speed: 1.3x
Damage: 0.9x
On hit apply “Glitched” which causes a glitching screen effect and inverted controls for 5 seconds
Synergies: none (How would a glitch have synergies)
Glitch Magic
Size: 1.1x
Speed: 1.3x
Damage: 0.9x
On hit apply “Glitched” which causes a glitching screen effect and inverted controls for 5 seconds
Synergies: none (How would a glitch have synergies)
It would just have random chance to buff or debuff next attack
Cat magic
Kawaii magic
Antimatter Magic
Size: 0.75x
Speed: 1x
Damage: 0.875x
Has very small size but massive AOE
Synergies:
20% more damage to enemies with any status effect and removes the status effects
Extension magic
I can’t believe I’m doing this but here
Cat Magic
Size: 1.15x
Speed: 1x
Damage: 0.925x
On hit apply transforming
Stackable
After 10 stacks the status is replaced with Catified which turns the affected person into a cat which you cannot hurt or else you lose renown
Synergies:
Deals 10% more damage against burning, scorched, melting, and singed enemies
Deals 10% less damage against corroding enemies.
Deals 20% less damage against frozen enemies.
Mercury Magic
Singularity Magic
Nebula Magic
Snapfreeze Magic
Permafrost Magic
Zephyr Magic
Lonsdaleite Magic
Ichor Magic
what the hell is a zephyr
I think he just put some random names in there and added word “magic”
alright googled it zephyr is “a soft gentle breeze”
literally just wind
and lonsdaleite is a crystal, similar to diamond
crystal magic is already here, and diamond magic is cannon but we haven’t gotten it yet
Pestilence Magic
Mercury Magic
Size: 1.3x
Speed: 0.6x
Damage: 0.975x
Attacks leave behind puddles of Mercury which slows people down
On hit apply coated
15% slow for 3 seconds
Lightning deals 20% more damage and applies paralyzed
Ice and snow deal 20% more damage and replace the effect with solidified
Magma deals 20% more damage and clears the effect
Fire and plasma deal 10% more damage and clears the effect
Acid clears the effect
Water deals 10% less damage and clears the effect
Solidified
1 second stun
Lightning deals 30% more damage
Magma deals 20% more damage and clears the effect
Fire and plasma deal 10% more damage and clears the effect
Acid deals 10% less damage and clears the effect
Water deals 20% less damage and clears the effect
Synergies:
Deals 20% more damage against solidified, and frozen enemies
Deals 10% more damage against burning, scorched, melting, bleeding and singed enemies.
Deals 10% less damage against soaked and corroding enemies
I’m not gonna do all of your ideas since some are a bit unnecessary like zephyr since that’s literally just wind but I did do this cause I thought it was interesting
Ok I did some research and turns out Insanity magic sounds cool
creation magic
(Second unknown)
Pestilence Magic
Size: 1.2x
Speed: 1x
Damage: 0.85x
On hit apply plagued
50% over 10 seconds and periodically causes the infected person to vomit(or cough if that’s too graphic) which very briefly slows them
Poison deals 20% more damage
Ash and acid deals 10% more damage
Wind deals 10% less damage and clears the effect
Synergies:
Deals 15% more damage against poisoned enemies
Deals 10% more damage against corroding and bleeding enemies
Deals 10% less damage against soaked enemies
Deals 20% less damage against frozen enemies
Well I already made a nightmare magic earlier which gives insanity to both the user and the target
Creation Magic
Size: 1.2x
Speed: 1x
Damage: 0.9x
Instead of destroying terrain it generates new terrain where it hits
Synergies:
Extends the duration of frozen and petrified once
Deals 10% more damage against blinded, sandy, and snowy enemies
Deals 10% less damage against poisoned and corroding enemies