Give me your magic ideas

Glitch Magic
Size: 1.1x
Speed: 1.3x
Damage: 0.9x

On hit apply “Glitched” which causes a glitching screen effect and inverted controls for 5 seconds

Synergies: none (How would a glitch have synergies)

It would just have random chance to buff or debuff next attack

Cat magic

Kawaii magic

Antimatter Magic
Size: 0.75x
Speed: 1x
Damage: 0.875x
Has very small size but massive AOE

Synergies:
20% more damage to enemies with any status effect and removes the status effects

Extension magic

I can’t believe I’m doing this but here

Cat Magic
Size: 1.15x
Speed: 1x
Damage: 0.925x

On hit apply transforming
Stackable
After 10 stacks the status is replaced with Catified which turns the affected person into a cat which you cannot hurt or else you lose renown

Synergies:
Deals 10% more damage against burning, scorched, melting, and singed enemies
Deals 10% less damage against corroding enemies.
Deals 20% less damage against frozen enemies.

Mercury Magic

Singularity Magic

Nebula Magic

Snapfreeze Magic

Permafrost Magic

Zephyr Magic

Lonsdaleite Magic

Ichor Magic

what the hell is a zephyr

I think he just put some random names in there and added word “magic”

alright googled it zephyr is “a soft gentle breeze”

literally just wind

and lonsdaleite is a crystal, similar to diamond

crystal magic is already here, and diamond magic is cannon but we haven’t gotten it yet

Pestilence Magic

1 Like

Mercury Magic
Size: 1.3x
Speed: 0.6x
Damage: 0.975x
Attacks leave behind puddles of Mercury which slows people down

On hit apply coated
15% slow for 3 seconds
Lightning deals 20% more damage and applies paralyzed
Ice and snow deal 20% more damage and replace the effect with solidified
Magma deals 20% more damage and clears the effect
Fire and plasma deal 10% more damage and clears the effect
Acid clears the effect
Water deals 10% less damage and clears the effect

Solidified
1 second stun
Lightning deals 30% more damage
Magma deals 20% more damage and clears the effect
Fire and plasma deal 10% more damage and clears the effect
Acid deals 10% less damage and clears the effect
Water deals 20% less damage and clears the effect

Synergies:
Deals 20% more damage against solidified, and frozen enemies
Deals 10% more damage against burning, scorched, melting, bleeding and singed enemies.
Deals 10% less damage against soaked and corroding enemies

I’m not gonna do all of your ideas since some are a bit unnecessary like zephyr since that’s literally just wind but I did do this cause I thought it was interesting

Ok I did some research and turns out Insanity magic sounds cool

creation magic

(Second unknown)

Pestilence Magic
Size: 1.2x
Speed: 1x
Damage: 0.85x

On hit apply plagued
50% over 10 seconds and periodically causes the infected person to vomit(or cough if that’s too graphic) which very briefly slows them
Poison deals 20% more damage
Ash and acid deals 10% more damage
Wind deals 10% less damage and clears the effect

Synergies:
Deals 15% more damage against poisoned enemies
Deals 10% more damage against corroding and bleeding enemies
Deals 10% less damage against soaked enemies
Deals 20% less damage against frozen enemies

Well I already made a nightmare magic earlier which gives insanity to both the user and the target

Creation Magic
Size: 1.2x
Speed: 1x
Damage: 0.9x
Instead of destroying terrain it generates new terrain where it hits

Synergies:
Extends the duration of frozen and petrified once
Deals 10% more damage against blinded, sandy, and snowy enemies
Deals 10% less damage against poisoned and corroding enemies