Give me your magic ideas

How about blood magic? I assume it’d be somewhat similar to how the planned vampirism fighting style would work, with life draining capabilities. Another could be thunder magic, which uses impactful soundwaves to deal damage.

Chaos Magic

we NEED you back on disco gng

Already made it

damn

virus magic

Blood magic
Size: 1.1x
Speed: 1.3x
Damage: 0.85x
Gains health equal to 50% of damage dealt
Also creates puddles of blood that drain health from enemies

Applies Bloody on hit
Ice and snow deal 20% more damage to enemies and applies frozen
Lightning deals 20% more and applies paralysis
Water deals 5% less damage and clears it
Fire, plasma, and flare deal 10% less damage and clear it
Magma deals 20% less damage and clears it

Synergies:
Deals 25% more damage to bleeding enemies
Deals 20% more damage to freezing enemies and applies frozen
Deals 10% more damage to sandy and snowy enemies
Deals 5% less damage to soaked enemies
Deals 10% less damage to burning, scorched, and singed
Deals 20% less damage to melting enemies

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Well I’ve already got pestilence magic which plagues people. I feel like this’ll be too similar.

shit… ill go think
hmmmmmmmz
sanitizer magic?

salt magic

Shockwave Magic
Size: 1.2x
Speed: 0.9x
Damage: 0.875x
Instead of the AOE being an explosion it instead damages people touching the same part of the terrain the attack hit.

Synergies:
Deals 20% more damage to frozen enemies
Deals 10% more damage to soaked, melting, and corroding enemies
Deals 10% less damage to sandy and snowy enemies and clears them

I named it shockwave magic cause there’s a shockwave curse (even tho it’s an external curse and doesn’t have a magic counterpart)

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fate magic

Sanitizer Magic
Size: 1.25x
Speed: 0.8x
Damage: 0.95x

Excels at clearing status effects and inflicting pain
Leaves behind puddles of sanitizer that clear the status effects that this magic clears and inflicts pain onto anyone that’s bleeding

Synergies:
Deals 20% more damage to bleeding enemies and applies pained
Deals 20% more damage to poisoned enemies and clears them
Deals 15% more damage to burning, scorched, singed, and corroding and clears them
Deals 10% more damage to melting enemies and clears them
Clears soaked, sandy, and snowy

Pained
Lasts for 10 seconds
The inflicted person will periodically get a sharp pain causing them to flinch. When this happens they briefly cannot attack and are slowed down

big L for em

Salt Magic
Size: 1.15x
Speed: 1.3x
Damage: 0.925x

On hit apply salty
Fire deals 20% more damage
Sand and acid deal 10% more damage
Wind deals 10% less damage and clears it
Water deals 20% less damage and clears it

Synergies:
Deals 20% more damage against bleeding enemies
Deals 10% more damage against corroding enemies
Deals 20% less damage against soaked enemies and clears it
Deals 30% less damage against frozen enemies

Fate Magic
Size: 1.15x
Speed: 1x
Damage: 0.925x

Attacks force the target to move in a random direction for 3 seconds

Synergies: None (It’s fate)

Aight how about Darkflame magic?

Darkflame Magic

Size: 1.1x
Speed: 0.9x
Damage: 0.8x

Applies Dark burning (couldn’t think of a better name)
50% over 10 seconds
If a person is effected by dark burning they will leave a trail of Darkflame wherever they go. Also if they come in contact with someone else the effect spreads to them.

Synergies:
Deals 20% more damage against Charred or Bleeding targets.
Deals 10% more damage against Burning, Melting, Corroding, Scorched, Petrified, or Sweating targets.
Deals 5% more damage against Dark Burning targets.
Deals 10% less damage against Frozen or Soaked targets.
Deals 20% less damage against Sandy targets.

Leaf magic, I have an idea for the it but I’ll do it later.

Well I made plant magic before (not for this post) is that close enough?