Glass has quite possibly the most inoffensive imbument when it comes to hybrid builds. It gives a small speed and size buff while not changing damage at all, but in truth, when paired with weapons, especially sharp ones that naturally inflict bleed, glass can actually significantly boost the damage output of a conjurer due to severe bleeding, a far more lethal and potentially much more dangerous variant of the standard DoT.
Because of this it has gotten my interest and I wonder what you guys feel about this build
Glass conj can be busted at times but can be outclassed by anything that deals more damages or has better clashing. On top of that, severe bleed is only decent if you have 150+ power
it does 1% less impact damage per tick
you need to deal 5% of the enemy’s hp to even apply it right now
you need to hit the enemy for at least 20% of their hp to proc the burst
and then you get 5% extra enemyhp damage
it’ll only be good on magics that innately apply severe bleed because they can easily modify amounts and they have stuff like barrage
This post was made because I’m looking for a cool build that’s both kind of niche but super strong
Currently I’m running snow/wind mage and while it’s definitely good it has its downsides, for example, mage in general struggles against weapon users due to their clashboxes and general superior mobility