there are
there are also ones that use your avatar’s accessories/hair and make the body blocky
first day, spawn, 8 people jump me, they held me hostage
two scenario
i log = lose a life
i stay = i am their slave for that time being
this makes me enjoy rogue lineage more than this piece of dogshit

and it’s even worse than that, because i’m pretty sure combat log is punished more severely than just dying normally
“inf carrying is allowed” So solo players are just fucked then if someone does that
its edgy game design the point is “fuck you”
on my second guy i got a combat log because i disconnected
Wow that’s insane a game dev who punishes his players who leave the game mid-combat for reasons that may be unrelated and punishes them harsher than any punishment a death in that scenario would be should really re-think that feature huh
deepwoken has plagued the roblox RPG genre.
no original combat. always parry bassed.
you are supposed to be miserable. permadeath for no reason.
but oh well i dont care these games have good combat and interesting lore!
this time its rogue lineage combat
still doesnt change how shit the game is
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“have to deal with others who have nothign else going for in their life” just because somebody attacks you in a game that means they have no life??? make it make sense
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and yeah like i said, you don’t have to. theres a small community for people who like hardcore games with permadeath and like i said in my last reply this community is too soft of a playerbase to play those games.. which is why i thought it was funny someone would be asking this question via forums.
I am talking people who play those games for more than 4 hours DAILY. How the fuck am i supposed to compete with that?
it’s not a assumption, I’ve been here for about 4-5 years and have been in multiple communities by far.. lol i don’t even play rogue lineage btw
playing a game for 4 hours also doesn’t mean you have no life.. can’t people just enjoy playing games?? we are not robots who have to be doing something thats deemed productive all 24 hours of our day
if you can’t invest the time into playing a permadeath game, then the game just isn’t for you. thats kind of how they are lol. i’m talking more so about the soft AO playerbase not people who don’t have time for the game itself
Found the depths ganker
What people are trying to tell you is that these games are game design war crimes that no sane person would get anywhere near.
Its not that we’re “soft” or whatever, we’re just not the kinds of idiots that play games designed to make the players unhappy.
hey man if you get this worked up over people not wanting to interact with pvp maybe youre the soft one ![]()
Roblox devs: “Our game will be SO DIFFICULT”
Roblox players: “how”
Devs: “permanent death mechanics, pvp combat, fightable npcs with extremely high damage outputs and extremely low droprates alongside unreadable animations that are faster than human reaction time, race spinning with extremely low rates, and to top it all off an unoptimized and laggy game”
Players:
half of the stuff you said here is wrong lol. but yeah if it isn’t your type of game don’t play it
not really worked up, i’m just clearly stating this isn’t the playerbase to ask this question. regardless you should be prone to pvp interaction in a open world game with the theme of pirates this isn’t voxlblade
are you masochist, isnt like someone loves to say OMG I GOT KILLED BY SOMEONE NOW I NEED TO DO EVERYTHING AGAIN WOWW SUCH A GREAT GAME ![]()
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