I love the game but it does have some flaws in the devs choices. Like why is infinite carrying allowed, just grip me and move on but no I’m forced to either watching youtube videos, get my 2 friends that play this game to come help, or combat log where I lose all of my items, silver, and I gotta pay to fix my insanity. Some boss designs suck too like Queen Bee and Charybdis, Queen Bee is just not fun to fight and I genuinely believe one move is unparryable (might have to go base sword to try to parry it) and Charybdis is the easiest fight in the world so they added a one shot move just for flavor. There are also artifacts in the game that save between wipes, you have to do a very specific set of steps in order to wipe to achieve one, after like 4-5 days of straight hunting a group of players discovered one of the artifacts and decided to not gatekeep it (it’s horrible.) The developers response to this? Make it harder to get and nerf it. What’s the point in a player hunting for an artifact if you’ll just change the method and gut it (when it already sucks too), horrible choice by the developers. Other stuff is just balancing or small stuff.
Other than my gripes this game has been so much fun after they’ve fixed the major issues, so far it seems as though the devs do care about the game and aren’t like Rune Slayer where they can’t solve the one issue with the game (the million bugs every update). Servers were horrible on release but they fixed it after 2 updates, and it has just been a joy.
I love the exploration, I love the build variety, I love most of the classes, I love the biomes, I love the systems, and I could go on.
-Exploration is fun as there are easter eggs hidden around, optional bosses hidden, you’re rewarded for it not only in the useful npcs that are found but there are fairies around the map that give a reward when you collect them all (we haven’t found them all yet), and it isn’t as though you’re just bumbling around lost (unless you don’t use 2 braincells). The notebook lists the location of every base class, and almost (they might’ve fixed it Idk I never went gun) every class tells you the location of one of the supers that you can go. My first class was Mage, the trainer then said that the super (Cleric) was located somewhere in the desert so I explored until I found it.
-There is so much build variety that it’s both good and bad, overpowered builds are beginning to appear but slight adjustments have taken place to counteract it. Other than that you can do a ton of stuff, whether it be poison builds (has a variant in the form of mana pox), fire builds (has two variants in the form of blue fire and daemonflame), bleed builds, speed boost builds, or more generic stuff like armor or armor penetration. Recently an immortality build against npcs was found but they tuned it down a bit to just be really tanky.
-Class variety is cool, and I’ve enjoyed the ones I’ve went. The only issue is obviously balance, there was one class called Ancient Champion and you literally couldn’t do anything to it before the nerfs even if you were trying to gank one with an entire clan in a server (it’s tuned down now thankfully but still nutty).
-I like all the biomes so far besides beach (it’s just bland and small), Jungle is massive and fighting my first demogorgen in there with a friend was hilarious with how scared we were. Desert also has some fun stuff to explore, I once told my friend “Trust there’s something up here,” and there was a cave leading to an ultra class and a big boss above that cliff. This is really just ties into exploration icl. Tundra is alright, still fun to explore but because I can summon a campfire I never really struggled when I first went in.
-Has vanity, has Unseen Aid so you don’t lose lives against supers or ultras as a freshie or to random stuff like the void, has pylons to teleport to major areas and like every chest gives pylon fragments to tp to them from anywhere. There are also momentos which can be used for rerolling your race for free, rerolling your Gift, and making the punishment of wiping less severe. There are also Gifts that are progged from wiping which are just useful in general like for example: Recovery gives increased health regen out of combat, your hunger regens out of combat, and you can make a campfire to heat you up and heal faster. Preservation can set its own spawn anywhere, make an ender chest, and Idk the tier 2 effect it was changed with the addition of Unseen Aid. Sight just gives you esp and you see others people health, kinda just a pvp Gift.
There’s another positive to the game but I forgot it since I was talking to friends so Idk.
I was thinking about making a post talking about its release like how I did it for Rune Slayer, but since it’s permadeath I knew that the community wouldn’t really care for it. I personally love the game currently, but the systems are definitely not for everyone. And I know this is formatted poorly but I don’t really care