combat is a bit wonky, 2 parries and 2 dodges, and this guy having hyperarmor and feint movestacking was a bit annoying
additionally they dont clarify what they mean by dodging until after you beat him, but i had learned through combat anyway, and they also dont teach you how to feint either lol
whole lotta bullshit (what does any of this even do )
its kind of nice in a way because if you react in time you can feint then parry, but i feel like just having parry override whatever you’re doing would be more satisfying to play with (but i dont pvp so the sweaty bleach pvpers can argue about that)
I like it’s a proper souls like game and not a perma death “souls like” game. I do find the stat tree system fun though. The terrain a bit clunky and doesn’t load properly sometimes and the combat feels clunky at times too but overall it’s not a bad game. Some polishing I think it could shine well
i think there’s alot of cool shit that they added like how they have the aura mechanic that lets you aurafarm like crazy during combat or skywalking (to be honest thank god they have this, anime games waste too much time on the map, trying to recreate it 1 to 1 and having nobody ever explore it)