Have you played VV: Ultimatum yet? If so then what are your thoughts on it

  • i have played vv before
  • i have not played vv yet, but i am aware of it
  • i dont know what vv is
0 voters
  • 5 - VV would be on a top roblox games list.
  • 4 - VV is good, but there are better games out there.
  • 3 - VV is okay.
  • 2 - VV does not appeal to me.
  • 1 - DOGSHIT GAME
0 voters

what’s this?

a bleach inspired game with rather complicated game design

havent played but ill take a look and give my opinion

so far, really sick intro and amazing graphics

hope its got an actual good storyline and doesnt just rely on its vfx though

wish restarting the tutorial boss was a bit faster but so far its okay

got close..


alright beat it in about 30 minutes


combat is a bit wonky, 2 parries and 2 dodges, and this guy having hyperarmor and feint movestacking was a bit annoying

additionally they dont clarify what they mean by dodging until after you beat him, but i had learned through combat anyway, and they also dont teach you how to feint either lol

whole lotta bullshit (what does any of this even do :sob:)

the purple things are like buffs u can get
the blue things are accessories
the green things are weapon modifiers

okay the space dodge is fucking worthless enemies keep hitting me through it with stupid hitboxes :sob:

yeah this is like the only thing that makes me not like this game

I’ve tried watching bleach like 8 times and somehow didn’t like it, so I don’t play bleach games regardless of how good they might be

i havent even watched a god damn minute of bleach and i love this game

It’s keybinds we’re made by EA or something what do you meant parry and feint are the same key no matter what

its kind of nice in a way because if you react in time you can feint then parry, but i feel like just having parry override whatever you’re doing would be more satisfying to play with (but i dont pvp so the sweaty bleach pvpers can argue about that)

I like it’s a proper souls like game and not a perma death “souls like” game. I do find the stat tree system fun though. The terrain a bit clunky and doesn’t load properly sometimes and the combat feels clunky at times too but overall it’s not a bad game. Some polishing I think it could shine well

thank god you guys didnt get to the mantis hollows giant dragonfly or the crocodiles.

Wallbang into an inescapable hit with misleading attack visuals

oh yeah, it becomes a normal enemy later on (its easy to learn but the grab move is bullshit i wont hold you)

The grab is genuinely just flashstep and pray cause sometimes you still get vacuumed in

basically

i think there’s alot of cool shit that they added like how they have the aura mechanic that lets you aurafarm like crazy during combat or skywalking (to be honest thank god they have this, anime games waste too much time on the map, trying to recreate it 1 to 1 and having nobody ever explore it)

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