following that point, magic should already stand far above all other means of combat, which it does not
They will, however since when do we get updates frequently enough for there to be a magic of the week to begin with?
(This also wonât be an issue if the game is balanced properly!!!)
They will be⌠obviously? Unless you want to see warriors and berserkers effectively removed from the game because why would you ever choose those classes when theyâre objectively worse?
what makes you think they wonât, lore and gameplay arenât 1:1 here.
Idk man, im not trying to defend the current state of hecate anyways, just trying to think up reasons on why Vetex keeps insisting it as is rather than just comparing magic to other stuff for points in the argument .
it did not sound like that at all, and I mean⌠no one asked you to do that I guess ?..
I mean ngl, gravity pulling kinda op. The only thing I could think of for weapons to have lost magic equivalent is them having more size and piercing.
i mean ideally after full releaseâŚ
vet only said the reason he full release was taking so long is cuz he wanted to fully revamp everything and drop it all at once but after the updates should come pretty frequently to the end of nimbus.
there is literally no game that doesnât have a meta⌠complete balance whilst ideal is impossible
No one did but seeing that both parties are just holed up in their own thinking kinda sucks to see ngl. Besides by that point, youâre like saying I shouldnât do something when I clearly see something unfortunate happening on someone, unless they ask for it.
Now since youâre insistent on there being big balance issues with people swapping magic easily, I want you to tell me something.
What exactly makes this a nonissue for the other 75% of builds that theyâre allowed to switch back and forth as they please?
Whatâs stopping weapons, fighting styles, and spirit weapons from being meta that apparently canât apply to magic?
Is it so much to ask for some consistency?
and while thisis on the topic of hecate does anyone know if it actually doesnt spawn at high islands
It does spawn on any island type but people donât try high islands because its a 92% chance to be a complete waste of time that youâll probably spend 30+ minutes sweeping the island.
It does spawn on high islands, my friend found one at a tall island thatâs past the clouds, pretty sure he recorded it but itâs gonna take a while to dig through past messages since it was about one day after it was added.
also what about archipelegao islands where theres multiple
Not sure about that, almost no one explored the multiple island generations when hunting for hecate but it most likely does.
because fs dont evolve and stuff? changing your base magic is equivalent to changing your stat build because all of the lost magics that come from your base change as well
for weapons and spirit weapons itâs kinda the point of their builds to be versatile so changing isnt a problem
So far progressions on builds would most likely be these:
- Magic would have more unique effects like gravity magic does pulling.
- Spirit would manipulate the natural environment more to the point of bending earth or lightning.
- Fighting style would have more size and destruction effects like causing an earthquake through strength.
- Weapons would have more size and piercing effects since a lot of weapons right now wins against magic clash.
I guess thereâs pretty much two types with each having a counterpart, like magic-spirit and fighting style-weapon.
So what if they donât?
Lost/ancient fighting styles and similarly titled weapons will be added at the same time as lost magics to keep all the classes on par with each other.
If anything, this evolution stuff is just another limitation on magic, I donât see your point.
What is the difference?
Your entire argument appears to be rooted in the belief that lost magics will completely ruin the gameâs balance irreparably and every non-magic build will be completely left in the dust.
Iâm sure I donât have to explain how obviously wrong that is.
I think heâs talking about them not being on par with each other ngl, Vetex didnt really specify that they would be equal to each other and just said âequivalent to lost magicâ so I guess I can understand that.
Itâs vague so it could be taken literally or interpreted differently like equivalent may refer to progression, magic would have lost/ancient magic as progression while warriors have arcanium/artisan weapons for progression.
People have different definitions of words after all, so unless we know what he meant then arguing about them being on par is kinda pointless ngl.
Thatâs what I said.
If lost magics are objectively better than lost fighting styles/weapons then that completely ruins the gameâs balance.
I think it is extremely obvious that they WILL be on par with each other because the entire development and balancing team would have to be idiots (which I know theyâre not) to think making magic objectively better in gameplay is a good idea.
no its not, its rooted in the fact that lost magics will be unbalanced and is probably true, base magics werent balanced until mistral update and even now they still are magics that do much better than others, when magics are added more frequently then it will be obivously more difficult to balance.
as for the other point my arguement is probably a little fallacious, it made a little more sense in my head. to be fair though the hardest part about hecate essence farming being the time it takes to find it is being fixed, the difficulty should be fixed by full release.