and you’re telling me to read.
this is my entire issue with people going “oh its just meant to be hard”
No, its incredibly easy, its just designed with no respect what-so-ever for the player’s time.
That is the problem that needs to be fixed.
I literally said earlier that I wouldn’t mind it being a big challenge to use as long as I can reach that challenge consistently.
The problem with essence is that its 100% a trial of luck for a mechanic that no other class has any inconsistency on at all.
For what reason.
Gameplay purposes only, if I hear lore I’m dismissing it immediately because I don’t care.
The lore shouldn’t impact the gameplay negatively like this to begin with.
If you make a point I’m expecting you to be able to defend it, even if its an echo of somebody else’s point.
You must agree for a reason to agree, tell me that reason.
So you’re telling me that to experiment with the game’s namesake, the player should be expected to grind the entire story on repeat?
Not just to grind base magics, and not just the story we have now or even in full release, but we’re talking all the way to level 300 and onwards for lost and ancient magics.
Just to learn what fits their playstyle when evey other class can experiment freely with no meaningful repercussions.
ok i didn’t read the one time you mentioned this point BEFORE i joined the thread, im sorry .the thing is its being addressed in full release anyway because its being made way easier to spot from far away, it happens fairly often(when i was searching for essences with my friends) where we run right over an the essence cuz of the goofy rendering, but with the new additions it should be infinitely easier to spot will by extension makes the grind shorter esp in smaller groups where you guys don’t double check each others work
also while i was looking through your post to see if you ever mentioned anything about the length of the grind i saw this and found it kinda ironic cuz you did this last time we argued
theres also the fact that this might’ve been the best way for vet to make a way to reset magic in a way that made sense because for like fs and weapons there was never anything in the lore that said you couldn’t but in the lore it wouldn’t make sense for you too change your magic. thats why I think vet did what he did even if he could make it easier
you basicaally said no because they give different stats even tho people use atl essence in most builds for pow/def anyway
It is equal to all the other classes in every other game.
It is as easily accessible to all the other classes in the game.
There is no intentional power disparity between the classes.
It is the game’s namesake (arcane odyssey).
If magic was super special and stomped everything into the dirt like it does in lore, then yes, the inconsistency would make sense, however, it does not and most likely will not.
but the solution ideally is just to make the grind be achievable in 1 ds run (not a 2-3 hr one) it just needs a rework, if full release doesn’t fix it then make it less rare. but in my experience grinding for hecate in the past this should be good
Ngl those points only work considering skills right now are lacking which made them very similar to each other, it doesn’t also change the fact that we’re still in early game so everything needs to be equal to start until further progression.
I mean it specified that stronger magic does, not basic magic ngl. Plus curses are the only thing that doesn’t have an equivalent to other classes if that counts as inconsistency between other classes. You’ve also seen how magic is the only thing that can destroy kingdoms like Winterveil.
Unless you’re talking about gameplay, then your point doesn’t stand ngl. Considering everything early game would have to be equal, but if you want to see how powerful they are gameplay wise then there’s Amelia, Calvus, and Valerii.
So really, does it really need to be consistent with other stuff in a game that blatantly makes magic as something special?
Alright then, how can you say that for sure when the only stuff we have access right now are early game content, where everything is intentionally made equal as all beginner tools are? Are you certain all the future stuff will be literally equal to each other, despite each classes having a gimmick?
Going by gameplay, mages would have zoning abilities that blatantly counters berserkers regardless of lost fighting style they would have. Yet you keep insisting lost equivalents would be literally equal to each other and yet fail to realize the differences between classes, not to mention, you’re basing future content from an early game combat standpoint rather than the gimmicks of each class.
As more progression gets added, differences between classes would become easily distinguished as we reach midgame levels considering our pick in a rock-paper-scissor scenario would have even more advantage. Matter of the fact is, they wont be literally equal with how classes are intended to be, yet for some reason you’re refusing to admit that.
absolutely.
as I said earlier, the developers would have to be idiots not to do this, it’d break literally every bit of common sense and it would destroy the game’s balance if magic was made the objectively best build choice because lore.
why on earth do you think this is going to happen???
I mean skill exists as another factor in pvp, it’s not like magic is unstoppable from the gameplay standpoint. Magic is just gonna be objectively the best class considering it quite literally takes 0 skills to use with the core gameplay being just spam x key as you aim near your enemy with how much horrendous aoe abilities it has. Pair that with lost/ancient magic, it’s clear that it would be the top one class to use for anything pvp related, though I’m not saying other classes aren’t viable.
It really wont be a surprise if magic tops everything mid-late game from the gameplay standpoint. Unless you change the core-gimmick of magic to take actual skills to use, then sure it would literally be equal at that point, but then there’s spirit weapons replace it.
ok so you’re just determined to believe that there’s some big intentional class disparity between class strength and that’s the root of your entire argument even though that’s incredibly obviously not true.