ill brb in a few minutes my soda is flat and im miserable
It still leaves out valuable info like whether or not the magic can even work underwater
thing is, this is a game, not real life. âfigure it outâ is something we do as people because thats just part of how the world works.
The game shouldnât punish the player arbitrarily; There isnt any part in the beging that says magic will be hard to change, and no âfound far in the dark seasâ isnt valid because nobody playing for the first time will have a concept of how far that is.
And having people search for possible days to change something thats easy for every other builds to do is absurd. Especially because Magics themselves are already hard to change in a build because a single magic changes so much: arcanium armors, stat scaling, imbuements.
Youâre unlikely to have everything set-up for another build unless you were preparing for a long time anyways, just let the players have fun and enforce sticking to your current magic in a different way than limiting the experience of somebody who already tried to do that.
Even when I play Weapons, unarguably the easiest class to switch between right now: those weapons have different stats and scalings; they can hold different moves; I might need different stats to work with their playstyle; the moves they can use might work differently because of the scaling. Magic has all these problems, and more, theres no reason swapping between a magic need any extra difficultly because it already has that.
that is fair, but i think thats a different issue
I understand that this is the intent behind making it suck, I just think that he went way too far and there are changes that could be made to still have it be very difficult (preserving the âweightâ of the decision) without making people want to jump off a cliff
those stat numbers mean basically nothing to anybody starting the game for the first time lol.
Sample chose plasma 'cause they thought it was cool, now gets crippled while in 80% of the ingame area
why are you talking in the third person.
yes they do???
damage, destruction, size, speed are ALL words which anyone with the ability to read should be able to understand regardless of if theyâve even played a video game before
i think youâre being baited (again)
does the average ao player not know the meaning of damage speed and size or something
bigger number bigger effect
they just do it, kinda funny to me
No issue with the concept of it being difficult, my issue is purely in the current implementation
They donât have a grasp on how impactful it is/isnât in AO because theyâve never played AO before.
Sample likes doing it that;s all really
as @anon46458836 said, bigger number bigger effect
the words have a meaning behind them - as i said in my reply (which youâre seemingly too much of a pissbaby to respond to - my bad for having you on a leash everytime we talk), and ANYBODY can understand them
i think the average person understands the impact of having greater power in exchange for lower speed etc etc
actually i take this back weâre on roblox
In games they play, yes, in AO, no.
They literally have no standard to work with, what is 0.7x magic speed when they donât know what 1x looks like???
we all know damn well nobody actually read the stats and just picked the coolest sounding magic.
and then we cant even see the difference between each magic until after weâve locked in.
The real solution seems to just be letting us see/use an example of the magic before we pick it.
what the hell is going on here now
if this was true there would be way more acid mains than there are smh!