Here we go, Peak Suggestion | Player XP/Stats being global on all files

Here we go, Peak Suggestion | Player XP/Stats being global on all files https://forum.arcaneodyssey.dev/uploads/default/original/3X/3/6/36252bf3fada635ec60ad2a9b2ccd58d7640240e.png
effort 4.8 10 quality 4.7 10 reasonability 4.529411764705882 17

Personally, I hate the way professions were handled—literal grindfests where the only ones who get use out of them are the people who spend dozens of hours just grinding them. I think the system overall needs a rework (personally, I liked Vetex’s old idea of having characters be able to max “one and a half” professions by the end of the game), but this would be better than the abysmal system we have now.

4 Likes

I am not doing allat LOL

I get the point but…it just seems like a really weird change ngl. Having full progression at level 1 would be weird. You need to remember we have a whole game ahead of us. We aren’t supposed to grind, it’s supposed to happen naturally, it just cant rn because it isnt finished

Professions haven’t been made yet

I mean if you wanna grind for 3 files (6 if you have the gamepass) to max stats, or use an alt (which lets us pretty much emulate this with more steps anyways) then by all means go for it and don’t vote for this.

Honestly, I’d rather have player professions be individual file grinds rather than this, this is pretty much just the basics when it comes to all of this. Yeah, we get better, but we’ll never be better than someone who has specifically made this their profession and has pretty much min-maxed that skill.

That’s a fair point. Although I still feel the same. I feel like I’m one of the only ones who enjoys grinding for it. I see that doing it repetitively may be annoying for some, but for me it’s just something for me to yet again passively/try to grind for. Also I believe that the skills were meant to be obtained much later in the game (maybe not jewelcrafting) as right now, we have to grind hours for them. I feel that the skills are meant to be obtained over time, which we don’t currently have enough content for.

i somewhat understand liking doing repeative stuffs, i used to loot chests a bunch in WoM during its dead age for no reason other than it being fun

but grinding exp for cooking alchemy and jewel making just doesnt feel the same somehow

maybe have it slowly increase based on your level instead?

which mean you wont have to grind for it, but at the same time wont have access to it way too earlier either

thats a possibility… for cooking

i doubt there will be more efficient way to grind exp for alchemy and jewel making since theres no more items to add anymore to make it any higher… okay maybe more gems are possible, but we can already make highest possible tier of potion

even if theres something to be added, it will either not increase much or straight up having to be broken to shorten the hours needed to max them out

Ngl to me its more so like
“If you’ve completed them already you don’t need to complete them again since you’ve already achieved it”

I mean to be honest you could get through the entire bronze sea without jewelcrafting, cooking, or brewing. For the dark sea its really difficult to live without them, but as of right now we are barely even surviving in there so its not really meant for our current level anyways.

As I said in my comment, I believe that we aren’t meant to even have perfect skills yet, and that we are meant to get them over time, in other updates. Once the game is fully done (in the year 3000 lol), and we have access to all the areas, it would be more common for most people to have lower skills even in some of the new areas, as they are not necessary to progress the game (as our level would carry most people). The point of them (in my opinion) is that you are meant to raise them as you progress the seas, over time getting better and better at skills as you get better and better at the game.

I feel like this is a solution to the wrong problem.

Nobody says “well i’ve completed the game already so I should just be able to create level 125 awakened slots with full boss gear, I’ve already achieved that” - levelling up and getting good gear is (relatively) fun and well paced, so people don’t mind repeating it.
To some degree, repeating all the grinds is what you want when starting a new slot. The entire point is that you go through the progression again because it’s fun.

Grinding proficiency is not nearly as fun, but that used to be ok because it wasn’t part of progression.
All the best cooking effects can be access with no proficiency, and max proficiency is only +50% duration compared no proficiency whatsoever.
Perfect brewing isn’t super necessary either - more proficiency means higher potency, but you still get access to all the most powerful effects immediately and the potion is still primarily determined by the resources used.

In contrast, the most important factor in jewelcrafting by far is your jewelcrafting xp, not the materials used - it’s like being unable to cook with any ingredient better than apples or brew tier 3+ potions until you’ve completed the xp grind.
Gems are also far more important to progression than potions or brews - they’re responsible for around half your permanent equipment stats and anything less than max jewelcrafting is missing out on significant amounts of power.

Jewelcrafting proficiency should mostly be about improving your resource efficiency, not the end product. Like with cooking and brewing, someone with a plentiful supply of the best materials should be able to make top-tier gems, regardless of proficiency.

3 Likes

this is why ships have level requirements

wait what they do? i didnt even know that
the more you know

no reason they don’t transfer IMO. I wish titles would transfer too though, why shouldn’t I get bronze sea explorer on 3 files?

no? you don’t have 100% exploration on that file, imagine having 1% exploration on a new file and then having the title “Bronze Sea Explorer”, it makes no sense.

you want us to grind 30 specific treasure charts again?

yeah but I didn’t use any potions on that file either? I just think it’s dumb that I already got this tedious and boring task to get a title, and have to do it again for EVERY file JUST FOR A TITLE

i don’t want you to, im just saying that having titles transfer to other files immediately makes no sense. there could possibly be a system for transferring titles over, but I don’t think you should immediately just get them.

i don’t think it has to make sense, it’s just a convenience feature so we don’t have to spend hours grinding the same task over and over again

i understand if you want to keep titles i guess, i mean they are customization after all. i just don’t think you should get them immediately if a system to transfer them across files was implemented.

don’t get me wrong i understand the grind, i got bronze sea explorer early on and i got bronze sea diver (working on master angler). i just don’t think that it makes that much sense to get titles on files that you didn’t work on them for. it’s convenience for the player, but it sacrifices the game’s system of progression. it’s more reasonable to ask for this than the skills however.

skills have actual value and purpose in the game, while titles don’t. skills aren’t for customization, they allow the player to progress easier and with a better time. as of right now, skills are annoying to grind which will likely be less common in the future because right now we only have one sea. our skills are supposed to progress slowly over time as we play in the story, which we don’t have full access to. by the time we complete the story we should have high skills already and we wouldn’t have to grind for them all that much.

i get that my opinion is the unpopular one, and that most people wouldn’t enjoy re-grinding for skills/titles. but titles are fair game for being transferred, if vetex decides that. i don’t think however that skills should be transferred, as we currently don’t really understand that we aren’t meant to grind so heavily on them, right now we grind them very heavy as most people don’t have anything else to do content-wise.

1 Like