turns out you can only have one draft at a time (as far as the 30 seconds i checked) so i gotta delete my bigger thing and paste it later when i’m done with this
but i’m on my hands and knees hitstun will be a hail mary for combat, introducing it and initial balancing will be extreme but
-allows people to hit runners regardless of agility, so there’s less complaining in that regard (no need for a bandaid fix for agility in combat)
-stronger give and take so combat feels less like a slapping contest to see who outlasts the other
-indirectly gives new purpose to resistance, say as a threshold of damage until you are knocked out of charging an attack
i’ll edit other points later but i need the masses to hear and understand me
I don’t think you understand how AOs PVP works. Adding hitsun to every move ingame drastically ruin the combat (It’s an aimbased, endlag dependant system… there’s a reason why stun synergies were reworked). I’d rather a soft stun, like knockback or ragdoll (Which is already applied to grabs and wind/boxing) rather than pure hitsun.
It just doesn’t fit Arcane Odysseys combat style imo
does each blast not downscale since it’s multiple? at worst getting by the first blast means you get hit by the rest for full damage, unless it’s balanced a specific way