I believe that to criticize art is to point out what it wants to be, not what I expected it to be. So I will try my best not to change too much of the story.
I would like to change the Frostmill arc being instead of helping Ravenna directly and remove the resident felt something weird from Ravenna, instead it would be a warm welcome and find our help to be useful, and we be seen by Ravenna as an honored guess. It would be make use of Ravenna being seen as friendly, and as said by AwesomeOS, we can see these nobles looking like a chill person until you soon discover their dark secrets. Add that when we visit Ravenna, it’s Carnevale, and show all the glory and beauty Ravenna has to offer to contrast the dark and sinister work under the shadow.
Inspired by Assassin’s Creed: Black Flag and Rogue, I would like to add ship combat and some exploration activities such as diving, bounty hunting, cooking, jewelcrafting, potion brewing ,and treasure charts in general being integrated from the story instead of side quests and being locked in a forced story requirement to progress.
Similar to how Shay from Rogue learned to captain Morrigan for the first time and could be how we find the Order of Aesir symbol before we climbed to Stepstone. A diving story where we get to learn how to brew a water breathing potion and dive to find something important, kinda like how Edward swims into a shipwreck looking for the medicine Blackbeard is looking for. And a moment where we learn about treasure charting, looking for something that could be important for the plot, kinda like Edward following with what Kidd’s is doing but instead with Iris or Morden. The potential for characterization and scenario they get into is limitless.
All of these suggestions I typed can be a good way to give the story some padding as well a the necessarry needed characterization for our main gang the story force us to care rather than making them grow off screen. This is also why I hate the war armor design for Iris and Morden, not because it’s bad but it felt unearned and all of a sudden these people just gets better because they trained while we off screen with our own thing and these people is also better?
I also want to add that AO is not using environmental storytelling and using the environment as a set piece for the story to it’s maximum (Makrianaos is an exception, not the norm). I felt so disappointed with Skyhall not using the beautiful scenery and set with the story, we could’ve had a lot more interaction with the Skyhall gang there.
All of these suggestions I typed could be a good way to give the story a good transition between scenes instead it being a slideshow as well as the needed characterization for our main gang the story forces us to care rather than make them grow off screen. This is also why I hate the war armor design for Iris and Morden, not because it’s bad, but because it felt unearned and all of a sudden these people just got better because they trained.