To be honest I never get the “PvE vs PvP” argument. I hate PvP sweaters ruining my PvE experience as much as the next guy but I’ll be damned if I min-maxed a build just to farm dark sealed chests forever.
That was just my biased take. Now I’ll take a more professional approach to it.
PvE vs PvP
I.PvE from a designer’s viewpoint
-
What defined as PvE?
I’ll keep it short: everything that doesn’t involve hostile interactions between players. This involves not only gear farming, Dark Sea expeditions, fishing, etc., but also mildly competitive activities like island capturing, renown grinding from NPCs, and (arguably?) improving player statistics.All of the aforementioned functions serve to make the overall gameplay experience better, both in PvE and PvP. But there’s a limit to it. One can only get as strong as the game allows them to. Once they’re done with min-maxing, what is there to do? The Dark Sea honeymoon phase is over; exotic scrolls have become a common currency amongst traders. You could say that they can start new files, try out new builds, take a new approach to the game, try out different magics, fighting styles, weapons combinations. But when does it stop? When will it all feel the same? You can’t eat the same loaf of bread forever.
-
PvE players
Without a shadow of a doubt, PvE players definitely make up the majority of the playerbase. Naturally, they should be favoured when planning contents for the game. So far, vetex has outstandingly managed to keep PvE players happy. There were a few hiccups here and there, but overall PvE is well thought out on paper.There are many types of PvE players: ( definitions I pulled out of my ass)
-
Truest PvErs : The demons of PvE demons, they need no introduction
-
PvE demons : There’s no concrete information regarding how to tell one apart from others. Probably one with astounding hours of playtime but abysmally low player kills or someone who runs at the first sign of hostility.
-
Casual/Helpless/Fodder : The most common of them all, idk what else to say the names already speak for themselves
-
Herbivore : Mostly PvE but won’t hesitate to retaliate when being provoked.
-
Omnivore : They strike a harmony between PvE and PvP
No matter how different one plays the game, the end goal is to max out their gear potential. What then? Farm Calvus? Fishing for more sunkens? Trading? Helping new players? Those can be done with minimal effort put into min-maxing, everything can be solved with power and defense. Having maxed-out gear is cool and all but if one is not making the most out of their effort, maybe they should just play the game casually. At that point, your opinion won’t have the same weight in comparison to that of the hardcores.
II.The can of worms that is PvP
-
What exactly drives people to PvP
Before we go any further, I ask of you to please keep a neutral lens on this topic. Games are meant to provide challenges and suitable rewards for the player’s effort, even point-and-click visual novel games. Once you do something, you expect positive results, and what could be more dopamine-inducing than completing a set-out goal that came with challenges.Here’s a quote that I like:
“ Games almost always produce perceptible results and have clear, predictable achievement and reward systems, which can act as a path to fulfilment. The context of a game often provides a much more consistent system of reward, progression, and success, than many other contexts that people experience in their daily lives.”
~ Source -
Why PvP is hated by PvE and PvP players
PvPers find fun in killing/dueling others just as PvE players love exploring the world and progressing. Problem is one gets their fun at the expense of the other. Arcane Odyssey/World of Magic/Arcane Adventures was never built explicitly for PvE otherwise there would have been a PvP toggle from the start. The one-sided arguments of PvErs and the taunts from PvPers only exacerbate the dissonance. Either side can’t deny the other their fun while maintaining theirs else it would be bad game design.Even then, PvP players hate other PvP players. I have had a few cases of my friend making it on the LB just to be ganked in 1v3 non-stop to the point they quit AO. PvP in and of itself is a competitive environment where sweaters satisfy their egos by comparing each other’s renown down to the last digit. Toxicity breeds toxicity, violence breeds violence.
-
Should PvE players learn PvP?
Absolutely. PvE and PvP combat experiences are combat experiences nonetheless. One can rant about PvP as much as they like, it’s still a core mechanic of the game. Getting jumped by a PvP player is out of your control so it’s natural to run ( just add a system similar to Fallout 76 but the first few surprise attacks deal reduced damage until retaliation, jumping solved ez) but armed with basic-level PvP experience means you have a decent chance of fighting back.One may say that wiping renown is an effective strategy to avoid PvP. Well sad to say it doesn’t exempt you from toxic behaviors. PvE players already have the base knowledge of combat, why not improve on it and learn to defend ourselves? You can’t expect Vetex and testers to solve this problem simply because they’re not playing the same game as you. It falls to you to defend yourself should running proves to be a futile attempt.
Following up on II.1, entertainment comes from both PvE and PvP. While PvP players get to play both PvP and PvE to their will, PvE-only players will forever be victims of casual abuse. It’s best to both PvE and PvP to get the full intended experience. Choose your opponents wisely ( stay away from stun sailor) and it’s actually really fun. Learning to adapt to my opponent’s playstyle and enact punishments well enough is already a huge ego boost to a fragile PvE fodder like me.
As stated before, combat is a core mechanic of the game. You only gain from learning how to PvP. Think of it as a form of enjoyment, a way to test your stupid ass 237 speed light warlock. PvE and PvP all come down to fun in the end. A relative concept like PvP is only as bad as you thought it would be. Seeking out friendly duels is a good place to start; you don’t have to start world PvP if you don’t want to. Do not let the bad side of the community deter you from fully enjoying this … Arcane Odyssey.
Tl;dr PvE players should learn basic PvP to fully enjoy the game. It’s fun please try it Fodder Union rise up bye.