How Power Slider will work?

My thoughts about how power slider might work in AO.

Using Arcane Reborn as a example, this game got a powerslider that obviously decreases your magic damage, though the magic tier effects keeps the same. So considering the fact that AO is a great revamp and that power slider is something existent on AO Trello. It made me think of how it would work and if the power slider could have more features such as some I wanted to suggest:

  • Decreasing your power sense, lowering the radius of detection, basically hiding your presence from player further away.
  • Decreasing your magic tier effect, such as sounds, magic charge, magic circle size, etc.
  • Decreasing mana usage.
  • Disabling high consumption spells/skills. (Also disabled spells/skills could be given a activation failure effect, such as magic shattering, gunpower fail (for guns), self harming for melee weapons, etc
  • Disabling High comsumption Magic infused fighting style skills.
  • Decreasing weapon’s damage boost related to strenght stats.

So, how do you guys think it will work when AO releases, the same as Arcane Reborn? Something different from my thoughts? Share your thoughts too!
:mariomug:

Yeah, I think powerscaling could be useful in the long run if these changes were added, and the activation-failure concept sounds pretty dope ngl

aside from that i think we could still use high-level spells/magic, we’d just use a much more modest version of it when our power’s down

Ima just max the power slider because max damage or no damage.

I mean, you would still be able to use high-level spells/skills, but activation-failure would happen only for spells/skills that were suposed to use a lot of mana, like ultimate-art or similar ones. Also activation-failure would happen more if you slide it below 20% or 10%.

Wouldn’t be fair to use ultimate-arts with 1% of your power even more with mana usage decreased by the power slider.

Power Slider is just a Q.O.L feature to maximize role-play authenticity. It’s for people who watched Dragon Ball and went absolutely bonkers whenever a character said “this isn’t even my final form” or “I’m only using <arbitrary_percentage> of my power!!” or something. In terms of gameplay, it is absolutely pointless, and no one will use it unless they are monkeying around or role-playing.

I don’t even know why he’s adding it. There’s a reason why you don’t see many games with such a feature, even though it’s a pretty obvious one. It’s a slider, so there’s no way that it can be used with hotkeys, so it will either irreparably destroy combat aesthetics or it will be totally unused.

Pretty sure it can lower the aura that sensing shows

only reasons youd want that is to weaken your hits or potentially make yourself appear weaker to players trying to sense you
…which is cool i guess, although nobody would do any of these things without the level cap being much higher. at level 90, id only use the slider to poke a friend and deal 2 damages.

at least it’s a good way to hide your amour and stuff adding some of that extra power level :nod:
If anybody does that at least though because it kinda seems useless cuz dmg and health give away (also weapons) :frcryin:

no suggestions haha lmao l bozo + ratio wbe jf hewkvy sa
i dont think you should completely disable abilities
self harm haha

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“Appearing weak” is not the only thing powerslider will provide.
The higher your power level, the worse you see those who lower your pw. So by lowering Power Slider, you lower your power level, and so you can see more players.

That’s one of the reasons, but its work a bit different. The players with high power lvl, would be see low power levels as small circles that are barely noticable.

Uh, “Power Slider” just make you use not 100% of your power, its not reverting yourself to 5% levle of yours.

Lower spell power = Lower mana use

Same point as with “Magic Tier effect decrease”

i dont think you should completely disable abilities

Well, I mean ultimate-art like spells/skills would be disabled.

In terms of gameplay, it is absolutely pointless, and no one will use it unless they are monkeying around or role-playing.

I don’t even know why he’s adding it. There’s a reason why you don’t see many games with such a feature, even though it’s a pretty obvious one. It’s a slider, so there’s no way that it can be used with hotkeys, so it will either irreparably destroy combat aesthetics or it will be totally unused.

I’m sorry, but I don’t see effort in what you said. Also don’t make comparisons between games that aren’t related to Arcane Adventures or Arcane Odyssey, makes no sense, it’s not because the other games don’t have that AO shouldn’t have.

And now I’m going to explain the useful side of the power slider.

1 - Hiding your presence and true power from players sensing it further away.

It’s a slider, so there’s no way that it can be used with hotkeys

Also its very simple to access the power slider, its just clicking in your menu > settings > slide your power. Very simple and there’s no why having hotkeys for it. Unless Vetex do something to add a preset that set a powerlevel switch that you can configure to change between your 100% and a costumize porcentage.

2 - Fair duels/PVP training, since it decreases your magic power and some people would like to be trainined without being killed during the process, It would be a good way to train with skilled players.

3 - Game challenges, if you search on youtube “no gear boss fights”, its a interesting challenge to try out, just your magic and your fists. But hey, its not a challenge if you kill the boss with a few hits, why not challeging yourself to go 1% of your power against the bosses?

4 - Roleplay and Showcases, there’s a feature that I mentioned “decrease your magic tier effect” and this feature have a special match to showcases. It’s always good when someone showcases a magic, and would make it easier to showcase the magic’s tier effects if the power slider decreases the tier effect too.

Uh, “Power Slider” just make you use not 100% of your power, its not reverting yourself to 5% levle of yours.

This feature have a special match to showcases. It’s always good when someone showcases a magic, and would make it easier to showcase the magic’s tier effects if the power slider decreases the tier effect too.

Although

"Disabling high consumption spells/skills. (Also disabled spells/skills could be given a activation failure effect, such as magic shattering, gunpower fail (for guns), self harming for melee weapons, etc

Disabling High comsumption Magic infused fighting style skills.
Decreasing weapon’s damage boost related to strenght stats."

That could just be a polish to the power slider, but I totally agree that it would be useless and could be even a incovenience.

it would be fun to kill someone with an ult and say 'that was only 1% of my power."

thx

Another minor feature of it is that you can train weaker players weaker than you, and not need to hold back since you’re not doing much damage

Well, I wasn’t saying that he shouldn’t add one simply because others don’t have it. I was more saying that there is a reason why others don’t have it; that is, other games have either never even considered the idea or have already tried it and realized it’s a multifaceted but ultimately pointless feature that can be replaced by like 4 - 5 features that are individually significantly better.

This is the one case I thought of after going to bed in which the power slider would make sense, especially if you are getting hunted down or something. I will admit that I was wrong in this case, but then I’d be the kind of person that would advocate not even having a power sensing system in the first place within an MMORPG (or at least having it be an unlockable/restricted skill), so the way I see it, it’s like intentionally breaking a pot and using a red sharpie to circle around the broken pot shards, then claiming that the sharpie stain is good because it’ll ensure no one steps on the shards.

I’d say this qualifies as “monkeying around”, which I already considered. This is because training with other players is not an intended part of the gameplay as far as I know, and is simply a consequence of there being a fighting mechanic.

Also qualifies as “monkeying around”, not an inherent part of the gameplay. If Vetex wanted to add such a feature, a boss difficulty bar would have the same effect and be significantly better.

Sigh…

Literally the first paragraph. Oh well.

It’s not that I think it’ll be too difficult to access, it’s just that while accessing the slider you have to halt everything else you are doing. This means that it cannot be used while in combat, and can only realistically be used before/after combat or in-between individual bouts. Maybe I should have been more specific in what I said though.

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Thanks, its Nagumo Hajime from Arifureta.